About Daiva Story 6: Imperial of Nirsartia

"Daiva: Imperial of Nirsartia" combines strategy gameplay with shoot'em up scenes. You start from your home planet with a fleet to other planets to conquer/free them. In space it is possible that you meet an enemy fleet and the screen switches to an overhead map where you can move you ships on a square grid. Beating the enemy fleet can provide you with information about secrets like the location of otherwise hidden planets (like the very last planet named "Nirsartia"). When you land on a planet the game becomes a side-scrolling shoot'em up where you shoot your way from left to right. Killing the boss at the end means you conquer the planet. You should fly back to your home planet from time to time to upgrade your fleet with more ships and save your game. The graphics and music are ok, the shoot'em up sequences are playable but all planets feel very similar, despite different graphics. And the strategy part can become tedious with bigger fleets. I give T&E Soft my respect for trying something new on the Famicom. In 1986 there existed no strategy games for consoles. But in the end both parts of the game are not fully satisfying.