New platforms


Well, what about a thread that suggest new platforms ?

I thought about that one (Pippin) :
As it seems it doesn't appear on UVL.

I also thought about that one (Amstrad GX4000) :
But cartridge that run on this platform also run on Amstrad CPC 464+ and Amstrad CPC 6128+, so games are already listed on "Amstrad CPC"...

And what about that one (Epoch Cassette Vision in Japan, Yeno Super Cassette Vision in Europe - this platform seems to have been released only in Japan in 1981 and France in 1984) : (french webpage on the Super Cassette Vision, which lists every game made on both platforms)

And the last one (Microvision) :

2007-03-26 (updated 2007-03-26)
Just in time! :-)
Here is the list of platforms I was building too:

ACETRONIC MPU 1000 (Interton VC 4000 clone)
ACTION MAX (VHS shooting - Worlds of Wonder Entertainment)
Super Vision 8000 (Bandai)
Casio PV-1000 (Casio)
Cassettevision (Epoch)
My Vision (Nichibutsu )

If someone else has his own hardware list, please contribute!

Those urls are now real links, isn't it cool? ;-)

Eight new platforms added!
Now we are counting 138!

Action Max
Casio PV 1000
Epoch Cassette Vision
My Vision
Supervision 8000

138 platforms, that's great.
And real links, that's great too :)

I began to add games on "Cassette Vision", but the problem is that I didn't find any informations about the japanese release dates, only the European ones. So I marked a "?" on the year and added comments on games : "Released in 1984 in Europe" or "Released in 1985 in Europe". Is it good or should I indicate the year in the "year column" ? Or shoud I indicate no year nor comment ?

You can use the year you have.
I do the same even for more recent platforms, as soon as I know the first release date I update it.

OK, that's done.

But I still can't delete the comments I already made for these games...

I suggest another new platform(s) : Thomson MO5 / MO6 / TO7 / TO8 / TO9

I found this platform because I was looking for informations about "Dieux du Stade" (missing screenshot for the Amstrad CPC...), and it seems that this game don't exist on CPC but on Thomson TO8. I have found many sites referencing this game on TO8 but only one site referencing this game on CPC (with no informations : no release date, no publisher, etc...). Then I noticed that Thomson's machines don't appear on UVL.

2007-04-01 (updated 2007-04-01)
I'm working on two new fileds: generation (i.e. PS3 is 7th) and units sold, so I've casually found some other platform:

Coleco Telstar
APF TV Fun (looks different from the other APF I've added. I've to investigate)
Epoch Game Pocket Computer

Andrea for generations check this page if you havent already

I already know it, thanks :)

Super Micro / Super Micro PVS
Super Micro / Super Micro PVS
released in 1983.

Holds a unique place in history as being the fist color handheld with interchangeable cartridges (I think). the cartridges where unusual in that they not only held the game's chips but where also the game's LCD display (kind of like a dreamcast VMU). The cartidge/LCD was plugged on the front of the Super Micro. The back-light in the unit would shine through color filters on the back of the LCD thus the monochrome LCDs would appear to be in color to the player (sort of like the Pong and Space Invaders coin-ops with their colored tape on the screen).

The pack-in game was Aladdin's Adventures:
Published 1983 Palmtex Inc.
Developed by Home-Computer Software Inc.
Dan Shafer (Design/cenario)
Chuck Blanchard (Programming)

Aladdin's Adventures was also available as a separate purchase, which suggests the Super Micro could be purchased without a pack-in game or with pack-in game(s) other than Aladdin's Adventures.

Games know to exist:
React Attack (I own the box only)
Aladdin's Adventures

Games planned but unconfirmed to have been released:
Crystals of Morga
Mine Field
Star Trooper

Hi Zerothis, this is all I have found in "the site that anyone search about anything":

Palmtex released the Home-Computer Software Super Micro Cartridge System. Only three games were made for it.

I urge to add this as soon as possible :-)

Don't you forget these new platforms ?...

2007-05-01 (updated 2007-05-01)
Yes I forgot...


Added! :-)

New platforms again :

Thomson MO5 (At least 204 games)
Thomson MO6 (At least 8 games)
Thomson TO7 / TO7-70 (At least 130 games)
Thomson TO8 / TO8D (At least 222 games)

All Thomson platforms

Gizmondo (At least 14 games)

2007-06-15 (updated 2007-06-15)
Thanks. I didn't know these systems, but I just realized that the MO6 was sold in Italy under another name, Olivetti Prodest PC-128. I remember the commercials in some magazines... :-)

RDI Halcyon by RDI Video Systems.
The first home laser disc system. Promised to bring arcade laser disc games into the home without sacrificing quality. A similar idea to the Neo-Geo system. It was released January 1985, but sold poorly do to the fact that it cost $2,500 for a complete system. But if you already owned a compatible laser disc player (LD-700, VP-1000, LD-1100) then you only needed $1700 for the main unit, headset with mic, keyboard and the pack-in game, Thayer's Quest. The microphone on the headset was used for voice recognition that was built in to the unit along with voice synthesis and an AI. It came with a 1000 word vocabulary (spoken and recognized) and thanks to the AI players could teach it additional words. The first task was to teach it players' names so it could recognize and speak to individuals. It would also keep track players' progress. NFL Football was available at launch, no other games were published.
Thayer's Quest was a special edition of sorts. Containing many scenes that were not completed for the arcade release.
NFL Football was a two disc game that used video from real football games. Disc 1 was Raiders vs Chargers and disc 2 Dallas vs Redskins
The rest of the games were only available as prototypes:
Shadow of the Stars
Voyage to the New World
The Spirit of the Whittier Mansion was of the horror genre and doesn't seem to be intended for children.
The player that came with the complete set played all the usual formats (movies, video, audio disc)

Added! 154 platforms right now!
(stats will be updated in few hours)

Two new platforms from VTech, exclusively for young children :

V.Smile, and a games list from the official website (and the V.Smile Pocket).
V.Flash, and a games list from the official website. Seems that V.Flash is called V.Smile Pro in France, I don't know about other countries.

Difficult to find the release date, this website tells March, 12th 2004, I haven't found any other informations about the date.

Found another platform : Mattel Aquarius

another link

Found about 20 games running on it.

New platform again :

LaserActive Mega LD.

Wikipedia article.
List of games from Guardiana.

Four new platforms added! :-)

Thanks !

Release date for Mega LD :

The Pioneer CLD-A100 system was released in Japan on August 20, 1993 at a cost of ¥89,800 and in the United States on September 13, 1993 at a cost of $970 US.


2007-10-07 (updated 2007-10-08)
Vtech has been in the console business quite a while.
1981 Vtech CreatiVision (Dick Smith Wizzard, FunVision Computer Video Games System, Hanimex Rameses, Cheryco CreatiVision) This is one of the few game system released in the African market.
1988 Vtech Socrates. All of the known games are currently tagged and listed as CreatiVision games.
199? Vtech V.Smile
2007 Vtech V.Smile (2007 edition)
???? Vtech V.Smile Baby
???? Vtech V.Smile Pocket
???? Vtech V.Flash
2007 Vtech Nitro (new)

V.SMile Pocket has the same games as V.Smile (like Megadrive & Nomad for example). I'm not sure but I think that V.Smile Baby has four games inside when you buy it, then you can't buy additional games.

Name: EXL100
Company: Exelvision
Country: France
Year: 1984
ROM: 4 Ko
Resolution: 320x250x8 colors
CPU: TMS 7041 and TMS 7020 (8 bits, 4.91MHz)
Sound: TMS5520

It seems that around 150 cassettes and cartridges have been released for this machine but most of them are educational non-games, so there may be around 50-75 games available.

Some links :

I have removed the remainingThomson platforms and added the EXL100.
Couldn't find much on the Vtech Nitro btw...

2007-10-18 (updated 2007-12-24)
V.Tech Nitro is a grayscale LCD laptop computer for $30. I have been unable to find out any more than that and V.Tech is much better at specifying buzzwords than specs. Although they backup their buzzwords a lot better than the majority of other game system manufactures. As soon as one arrives in the local radioshack I'll be all over the manual (should take about 9 years for one to arrive, due to the high-tech mandate of the State of Jefferson :)

64x48x2 LCD (black & white)
Stereo, It Speaks (it speaks A LOT)
Proprietary mouse, RJ45 plug
Built-in directional pad with push-to-click
It comes with 78 built-in games
It takes cartridges also, each game and cartridge is numbered
cartridge, 79 Story Time
cartridge, 80 Sing-Along

I have removed the remaining Thomson platforms and added the EXL100.

You can also remove the multiple-Thomson platform while doing an advanced game search.

Another new platform...

GameKing by TimeTop, 2003.

EDIT : And anoher one again...

Super A'Can by FunTech, 1995.

There is a series of portable media players called JXD. The JXD 301 is probably the most famous. Its marketed as a gaming device. But all the JXDs can play games. The interface looks very similar to the GP2X.

BBC Micro and Acorn Electron are quite compatible each other ( so I was thinking to merge the two platforms.

Added Super+A'Can and GameKing.

Tapware Zodiac
Based on Palm OS 5, but has several exclusive games for it that won't run on regular Palm OS. Check the "Zodiac exclusive games" section for better explanation.

Nuon by VM Labs (USA), 2000.

Not new, but note that X-Box and X-Box 360 should be Xbox and Xbox 360. And Playstation still needs to be fixed to be PlayStation.
X-Box is misspelling of the name, and if you go to you see it's even there, and I don't think you have any valid point against their judgement how the name should be :)

2007-12-26 (updated 2008-09-10)
HP-41. Built-in 63 RAM, HP-41 CPU
HP-41C ("HP Coconut"). Built-in 63 RAM, HP Saturn CPU (20-bit, or 5-nibble, 4-bit word), '12Kbits' ROM
HP-41C Option 001. Built-in 63 RAM, many keys were unlabeled labels so users could write their own function names.
HP-41CV ("HP Coconut 5"). Built-in 319 RAM
HP-41CX ("HP Coconut 10"). Built-in 448 RAM, time module, extended functions, text editor, advantage module,
this info is now entered, so I'm 'archiving' it in this thread
image of cartridge slots
The HP-41 is emulated

Long winded description:
Long winded description|The first alpha numeric calculator. It also had sound. The display was LCD, very unusual at the time, most calculators used many tiny LEDs. The 14 segment display (double the size of most other calculators) could displayer numbers, uppercase letters, mathematical symbols, and standard punctuation. It also did lower case letters, less common punctutions, and less common symbols, but only a-e were clearly presented, f-z and the other glyphs were arbitrary symbols that the user would have to learn, most lowercase letters were pretty useless on this calculator. This display allowed it to be user friendly, displaying words instead of just numbers and a few symbols that the user would need the manual to interpret. The LCD display also used less power than LEDs. Other calculators at the time had 2, 3 or 4 shift keys and many, many buttons to access different mathematical functions. The HP-41 only had 34 keys, and 1 shift key, but many more functions that the others. This was because the user could simply spell out the desired function (or its abbreviation) instead of having to type coded key combinations. They could also create custom functions, with custom names. Since functions could be fully spelled out on the display, and entered by spelling them out on the keyboard; full high level programming languages, such as BASIC, could be used. Programs could even be compiled and debugged on the system without an outside development station. It was even possible to reprogram the operating system. Other calculators allowed programming languages, but they were entirely numeric (machine code only). Each key was also fully programmable, the user could assign their favorite 34 functions to the 34 keys. Later models added more keys and more shift keys for convenience after it was realized that being able to type out any function did not eliminate the need to do it fast with key combos. Seeing the function spelled out was the important feature. This little calculator had four cartridge slots for expandability. Accessories available include RAM modules, flash storage, Application cartridges, game cartridges, printer, PPC module (the best of everything in one tiny module), OB CALC SYS ROM (obstetrics ultrasound adapter), magnetic card reader, barcode reader, time modual (allowed the user of alarm clocks, stop watches, calender etc.), aircraft module (supplemental flight instrumentation for small planes), parallel printer port, cassette interface, 3.5" drive, RS-232 port, infrared port, plotter modules, advantage module (added functions that competitors had added to their calculators), backup/multiboot ROM module, touchpad, aviation cartridge, circuit analysis module, surveying module, additional cartridge slots, and video cards. It could be overclocked. The system was powerful enough to emulate systems. HP-67 code and cartridges (with an adapter ) could be run on the HP-41 without slowdown (no need to overclock). Although this calculator is digital RAM was not measured in traditional bytes made of bits. RAM and ROM is measured in 56-bit registers, or 8-bit registers or 64-bit registers on some systems. (14 bytes of 4 bits each could be used, 12-bit bytes, 8-bit addressing, 14-bit addressing, and 16-bit addressing were also used) A original limitation made funtions 1-3 'bytes' in size (also strings could only be 6 characters ). Programmers eventually found ways to make smaller or larger functions and stings. A Total of 63 registers were built in. So a program that was 200-400 lines of code could be translated to run on the HP-41. Memory expansion allowed for up to 124, 238, 319, or 600 registers. The HP-41 only allowed for one program space so all the programs in memory were technically the same program. Each needed unique names to call and needed a distinct END to keep the next program in memory from executing Users would need to keep track of the variables, functions, and labels in use on their system and make sure no programs used a duplicates. Removing a single program from the system without effecting the others took caution and carefully planing. The HP-41C introduced local labels and divided multiple program spaces from the global one. Global and local spaces could interact with each other using specific functions that were added to the HP-41C. A catalog was built in that kept track of all functions and could be used to track user programs as well. Programmers couldn't hide anything from users. Used for 4 N-cell batteries. Some early models had a plug for an external power supply. But battery life and portability features seems to have stayed the demand for this option.

There several are different ways to load programs onto and HP-41
Type it in
Use a R/W storage peripheral (card, disk, cassette, credit card)
Use a ROM cartridge
Use an HP-IL peripheral (Network, disk, cassette)
Use a bard code reader to scan in program code that has been printed in barcode]]

Known games:
26 and 36 (HP-67 port)
3 Dimensional Tic-Tac-Toe
Artillery (HP-67 port)
Battleship (HP-67 port)
Bell-Fruit (Mills Standard) (HP-67 port)
Big Six (HP-67 port)
Biorhythms (HP-67 port)
Blackjack Betting (HP-67 port)
Blackjack with a Permanent Bank (HP-67 port)
Blackjack (pack-in)
Blackjack (another)
Bowling Scorekeeper (HP-67 port)
The Castle, an Adventure Game
The Caves
Chuck-A-Luck (HP-67 port)
Code Crack
Contract Bridge (HP-67 port)
Craps (HP-67 port)
The Dealer (HP-67 port)
Dice (HP-67 port)
Dog Race (HP-67 port) A two card game!
Fruit/Slot Machine Game
Games (a cartridge entitled 'Games')
Game of 21 (Blackjack) (HP-67 port)
Golf (HP-67 port)
Hangman Game
Hangman (another)
Hangman (HP-67 port)
Hangman (HP-67 enhanced port)
Hexapawn (HP-67 port)
Horse Race (HP-67 port)
Hunt the Wumpus
Le Compte est bon
Mastermind (another)
Mini Chess (Read data from IL device)
Mini Chess (original)
Moon Rocket Lander (HP-67 port, HP-67 pack-in)
Nim_k (HP-67 port)
Orbital Lander
Parapar (HP-67 port)
Pig (HP-67 port)
Pinball Wizard
Planet Lander
Pro Football Simulation (HP-67 port)
Queen Board (HP-67 port)
Racetrack (HP-67 port)
Risk (HP-67 port)
Robot Trap
Roulette (HP-67 port)
Skunk Game
Slot Machine (HP-67 port)
Snakes & Ladders
Space War
Space War 1 (HP-67 port)
Space War 2 (HP-67 port)
Submarine Hunt (HP-67 port)
Super Bagels (HP-67 port)
Teaser (HP-67 port)
Tic Tac Toe (HP-67 port)
Timer (HP-67 port)
Turn the Die (HP-67 port)
Wari (HP-67 port)
Word Encoder (HP-67 port)
Word Game Subroutine (HP41 enhanced port)
Word Game Subroutine (HP-67 port)
Word Guessing Game (pack-in)
XOR Game

Compatible hardware (with adapters/modules)
Digital cassette drive 82161A
Disc drive 9114A
Thermal printer/plotter 82162A
Thinkjet printer 2225B
Impact printer 82905B
32 column video interface 82163A
80 column video interface 92198A
Modem (Acoustic coupler) 82168A
HP-IL (Interface Loop, adds a passthrough slot, allows networking)
RS-232 interface 82164A (HP-IL)
GPIO interface 82165A (HP-IL)
GPIO interface kit (HP-IL)
interface 82169A (HP-IL/HP-BL)
Series 80 interface 92938A (HP-IL)
0.5m interface cable
1m interface cable
3m interface cable
5m interface cable

NASA technology:
NASA technology|In 1981, NASA decided that HP-41C was the first calculator that was reliable enough to replace the 5" slide rules that were used for the moon missions and after. Every space shuttle launched with at least one on board until 1991 when NASA deemed 3 IBM thinkpad laptops to be a suitable replacement. The HP-41 was actually discontinued in 1990. They also used Texas Instruments graphic calculators intermittently but kept the HP-41 for its reliability. Also, a Mac Portable ("Mac Dragable") was experimented with in 1991 just before the decision to replace the HP-41 with the thinkpads. HP-41s were used for any necessary but non-vital calculation that would unnecessary burden the shuttles main computer. Such has when data was best be offloaded to a ground station or when a certain object would be in view. Or the time module (NASA received the first one before it was publicly available) was used to time activities & experiments, and sound scheduled alarms. Often multiple HP-41s were on board, one for each crewmember, and they could use the extra ones for superfluous tasks. However, in the event of an emergency where tasks done by main computer needed to be rechecked, or if the main computer failed completely, the HP-41s were loaded with all the necessary programs to completely take over all functions of the main computer. Whiles many COTS (Commercial-off-the-shelf) items that NASA purchases have to be heavily modified before use, the HP-41s only needed some velcro strips an a few bits of plastic removed to prevent possible outgassing associated with some petroleum products.

HP-41 added.
Xboxes fixed.
PlayStations fixed.

Not yet sure if Nuon should be just included in the DVD platform ...
... and Tapwave Zodiac to the Palm platform.

Sega Pico, 1993, 4th generation, designed for young children (ages 2-8).

Not yet sure if Nuon should be just included in the DVD platform

You may be right.

2008-01-21 (updated 2008-02-11)
Game Master, 1990?, handheld system by Hartung, Germany. 4th generation.

* CPU: Unknown 8-bit VLSI
* Screen: 64 x 64 Low Resolution LCD
* Color: monochrome black/white tones

Some links :
GameMaster FAQ

Lots of french and italian clones by Impel, Watara, Delplay, Game Tronic, Videojet, Virella Electronics, Super Game.

2008-02-08 (updated 2008-02-08)
Can we add a platform for games played through a TV channel like Fetch ?

And more specific like the game "Hugo Délire" (french game, I don't know if this kind of game has existed in other countries) that was like a little TV show. Every show, two selected persons played the game with the television as a screen and the telephone as a gamepad. Here an example of the game (gaming is from 2:00 to 3:00 and 4.30 to 7:20) :

There's a thing called PowerTV, and it seems to be well hidden.
But here's something explained about it:, the rest of the site doesn't seem to mention it much at all.
And at least Gaijin Entertainment is making games for it:

And more specific like the game "Hugo Délire" (french game, I don't know if this kind of game has existed in other countries) that was like a little TV show.

I remember this running here as well years ago, though under different name. I'm already against several other odd cases being added here, and games played on TV channel through your phone are one of them (and will hopefully die out as people can play them on their phones much cheaper).

iPod - we already have few of these listed under Newton(?) and Mobile platforms.

Newton and iPod both use the ARM architecture, they are both by Apple, developers of the newton also worked on the iPod, they both started out as totally different devices than what they ended up as, they both will fit in a pocket, and they share many interface features. adding iPod games to the Newton platform makes at least as much as sense as adding Mac OS X to Mac OS, OS/2 to Win 3.x, and BeOS to Linux/UNIX, probably more.

Oh, and technically its the "Apple MessagePad" running the Newton OS, not actually an "Apple Newton". But everybody calls it an "Apple Newton" and Apple never tried too hard to enforce the name.

2008-07-14 (updated 2008-09-10)
There are games for the Texas Instruments line of calculators
  • TI-73
  • TI-82
  • TI-83
  • TI-83+ SE
  • TI-84+ SE
  • TI-85
  • TI-86
  • TI-89
  • TI-89 Titanium
  • TI-92
  • TI-92+
  • TI-V200 (Voyage 200)

One platform for all of them should be sufficient. Especially since very few games work only on one model. I don't think any games will work on all models. Some work on as many as 5 models.

TI Calculators/Texas Instruments Calculators
Suggestion, the edit page and/or the warning area for editors on the infos page should include a notice to be sure to add the hardwares and/or hardware tags for exactly which model(s) the game runs on.

These calculators include a BASIC based language but most games are in assembly; mainly because the built-in BASIC shares the resources of the operating system and thus severely limits the game quality. There are alternate operating systems and shells for the different models, there are also alternate kernels, including Linux of course. I will probably look into these later for their relationship to games and tagging purposes.
And of course, their are emulators to fully implement TI Calculators on other platforms, including official emulators by Texas Instruments.

As the owner and amateur programmer of an Apple II+ and a TI-85, I found the TI-85 to be nearly as capable except for color and sound. Many games for these calculators are just as high quality, or even higher than the original gameboy. Work-a-like clones of Excitebike, Super Mario World, and Ultima V have been created without sacrificing features or gameplay (excluding, obviously, color graphics and sound). The Link's Awakening conversion is pixel perfect.

Suggestion, the edit page and/or the warning area for editors on the infos page should include a notice to be sure to add the hardwares and/or hardware tags for exactly which model(s) the game runs on.

Notices/instructions would be nice in many things besides the platforms. I doubt the platform pages are checked frequently, so storing platform specific instructions in them has its flaws.

In case of the TI calculators, I'd imagine the platform selection would become less strange if the platform name didn't have specific numbers in it, making it more obvious it's for all models.

Handheld console with 20 games embedded.

Think it would be best to include it with some generic handheld device platform as game compilation than its own platform.

Didn't see anything appropriate in the platform list besides mobile, but that's for phones (and should be kept that way).

2008-09-10 (updated 2008-09-24)
Tiger R-Zone, I missed it!
Ok, I was not totally unaware of the Tiger R-Zone. I'd seen the announcements by Tiger, the plethora of harsh words by critics, and the overwhelming sentiment was it sucked. This all was before its release. I think I may have even suggested to Andrea that is be added (just before it was released) . Then the was announced to slightly less harsh criticism. I figured the R-Zone had been dropped in favor of the Then I find this [b][url=]Spanish page[/url][/b] (Spain Spanish, not Mexican). There was [i]three[/i] variations released from 1995 to 1997. Seems there nearly 30 games for it. There's a bunch of links there too. Anywho, it seems to be an update of the Super Micro idea. But with the added feature of projecting the various layers onto screens (for increasing size and depth of graphics?). One of those links talks about the Gizmondo II also.

(I bought a, its no DS for sure, but it is under appreciated and has some of the same features.)

Think it would be best to include it with some generic handheld device platform as game compilation than its own platform.

Agreed. But a totally generic platform might be nice also. There is table top arcade units and pong variants to think about.

Quoted from Andrea:
BBC Micro and Acorn Electron are quite compatible each other ( so I was thinking to merge the two platforms.
I'm not familiar with these platforms but the descriptions indicate than Electron games generally work on BBC but not the other way. Marketing wise, there are "Electron" only games. Despite the label, many work on the BBC, but some don't:
Quoted from stairwaytohell:
WIZZY'S MANSION, 1984, £7.95
Stated compatibility: Electron
Actual compatibility: Electron
There are similar platforms in UVL already. Such as Commodore 128 (C64 game usually work), Apple ][gs (][e games usually work), Windows (DOS games sometimes work). But these all deal with 'upgrades'. The Electron is a 'downgrade' in the sense that a full functional computer design was stripped of it's rarely used features (in theory, not used for games, but removing scrolling seems rather anti-game) and no added game features took their place. Atari 8-bit was scaled down to the Atari 5200, but then game specific features were added to the 5200. If the platforms are merged, I think it would be very important to mark games for hardware specific compatibility (upcoming hardware info, temporary tags) in addition to recording the official marketing information in the main description. Sarting with, the Electron games all getting an Electron hardware entry and tag, and all the BBC game likewise marked BBC.
Quoted from stairwaytohell:
Nearly all but the very earliest Acornsoft releases have Electron-specific versions, most of which have to avoid the ROM and do their own stuff. Which makes a bit of a mockery of the whole Electron design (ie, maximum BBC ROM compatibility irrespective of the end result), but there you go. The main problem is that in any of the 80-byte pitch modes the Electron's CPU is effectively going at about 0.49 Mhz when running programs in RAM, less than a quarter the BBC's, and there's no real hardware scroll. Switching to one of the 40-byte pitch modes ups the CPU to 1 Mhz, but you're still without any of the CRTC flexibility.
I gather from this quote that the Electron was meant to play BBC cartridges the way the Amstrad GX4000, Atari XEGS, or Commodore GS were intended to do. But, Electron of'en don't.

Per-release ownership is important to have when some platforms get merged, as I've mentioned quite a few times.

2008-09-23 (updated 2008-09-24)
PLATO should get its own platform. see here.

It would be nice to add the MSX2+ and MSX Turbo R platforms:


I could swear we had MSX2+ and MSX Turbo R in UVL in the past. Hm, don't know exactly what happened to them and can't find an old forum thread about them. Perhaps those games were meant to be under MSX2 and then tagged in the hardware field with MSX2+ or MSX Turbo R respectively.

According to that site, there are very few pure MSX2+ games, almost all being compatible with basic MSX2. Seems like same applies for Turbo R if it even has any games that can take advantage of its new features.

If the MSX2+ and Turbo R are meant to be placed under MSX2 then an info should be given about that fact under the platform info sheet methinks.

Edit: A similar problem occurs with the "older" NEC PC series.

Strictly speaking there are
- PC-6001 series
- PC-8001 series
- PC-8801 series
but we don't have PC-8001 series as platform in UVL, so I put games for them under PC-8801 and tag it PC-8001 in the hardware field. The PC-8801 is the much more successful and important system and has a switch to run in PC-8001 mode, so I think its ok to place games that would theoretically be PC-8001 games under PC-8801 platform.

Still not added :

- Game Master, Hartung, Germany, 1990?, 4th gen.
Some infos here

- Pico, Sega, Japan, 1993, 4th gen.

- Leapster (2003) / Leapster 2 (2008), LeapFrog Enterprises, USA.
Leapster webpage
Leapster 2 webpage

What to do about the Elektronika game & watch clones?
What to do about the Elektronika Game & Watch clones?
These are not pirates (sort of), they were the result of reverse engineering the Nintendo handhelds and creating a legal copy of the game. However, some of where sold using trademarks improperly (perhaps?). Since they are so close to the originals. would it be proper to list them as alternate names, with Elektronika as an alternate publisher, and tagged appropriately? Or would it be better to include them in the Game & Watch platform as separate entries and use clone relations (I like this idea best)? Or, do they need their own platform? Of note, there seems to be quite a few originals that were not based on Nintendo titles.


I don't think clone platforms deserve their own platform on UVL. Derived platforms maybe, not clones.

Add Java platform for games distributed in .jar format. Some of the games tagged with Java are like this, such as MegaMek (although it does include Windows .exe; there's also Bash script for Linux users) and ZengaiaSpace. Any Java game that works only on few specific platforms (and says so) can still be recorded on the individual platforms with the tag added (probably all mobile games and many internet only games that run in a browser).

2009-01-07 (updated 2009-01-23)
These are included in the Linux platform. There are many more Linux games than games from this list:
IBM AIX, BeOS, BSD, BSDi v4, FreeBSD, General Comprehensive Operating System, HP-UX (Hewitt-Packard UNIX), Sun IRIX OS, Minix, NetBSD, OpenBSD, OpenVMS, IBM OS/2, QNX,RISC OS, SkyOS, Sun Solaris, SunOS, syllable, Bell Labs UNIX, AT&T UNIX, SCO UNIX
These make up more than 50 of the almost 700 games in the Linux platform entries. I estimate there are 1100 Linux games available at this moment. Clearly, even without adding the additional 400 or so Linux games yet, Linux dominates this category. I've been doing some checking by installing other operating systems. From personal experience, I have found no Linux game sourcecode that will compile on BeOS, Solaris, OpenSolaris, any BSD, any UNIX, Minix, or visa-versa. UNLESS, the developers has specifically included code for those systems. Despite the fact that a programmer could easily modify the source between these systems; they are clearly not compatible, even on a source level, as far as average gamers can tell.

I suggest the Linux/Unix platform be renamed Linux and another platform "Other UNIX-Like" or just plain "UNIX-Like" be created for these 50 or so games (many of which are non-Linux exclusives) that do not go with the other 700(1100).

The average gamer can run DOS games on Windows, even Windows ME/XP/NT/Vista if they put a litter effort into it. DOS is not Windows is not DOS.
The average gamer can run DOS and Windows games on Linux with a lot of effort. DOS and Windows are not Linux is not DOS and Windows.
The average gamer can run Atari ST, Commodore, Apple, Amiga, Arcade, and Atari 8-bit games on Windows, OSX, and Linux with a lot of effort. Atari ST, Commodore, Apple, Amiga and Atari 8-bit are not Windows, OSX, or Linux are not Atari ST, Commodore, Apple, Amiga and Atari 8-bit.
The average gamer can compile a Linux game to run it on Linux with a lot of effort (./configure && make && sudo make install).
The average gamer can not compile or run Linux games on UNIX without programming knowledge, even if they are experts at ./configure && make && sudo make install.

Linux and UNIX should be split. email me; I'll manually transfer these out immediately upon the creation of a the UNIX-Like platform of it is not easily automated.

And, to play the broken record; Once that's done, BeOS and OS/2 have nothing at all to do with UNIX or Linux other than some design similarities and the ability to be POSIX complaint (just like Windows can be)

Pandora Portable
Another portable game console, 4000 are out in the world since September 2008
more at wikipedia


iQue Player

I've tagged the first Pandora game I can confirmed to have been built for and installed on a Pandora.
But there are some dilemmas.
Due to the nature of the platform and lack of multiple sources of information, I feel it important to actually confirm its installability on, and optimization for, the Pandora, for now. At least this is how I will choose to add Pandora games. This is inspite of the claim by the manufacture that all Debian ARM (little-endian) game packages will install on it. I'm not actually sure this should count, eventhough such packages probably considers or uses HID controls instead of keyboard controls, the touchscreen, and are optimized for a small screen (due to the nature of most ARM based platforms/PDA's) they are not necessarily optimized for the Pandora's (which also includes a keyboard, a microphone, multiple drives, and dual analog). Bottom-line, they are not Pandora games, despite installability and playability. It would be like defining GameBoy games as Gameboy Advance games. Once (or if) the Pandora platform is added, then the Pandora tag could be added to installable NIX games that are not 'Pandora games'. In the meantime, I'm not sure how to tag games that are installable to the Pandora.

Add Pandora in hardware when they're specifically for it, and don't have a Linux port or whatever platform you're using for them?

A Rumor.
Details of Apple's Licensing Agreements, which are under NDA terms >:-<, :[email protected], :[email protected]!, and other facts, strongly suggest that Apple is gonna try again at entering the home game market. They actually, accidentally, did pretty good with the Apple][ as a gaming system, despite a near total 黙殺 of the market. Of course they only ever produced 5 games, and only one from an internal developers, that I know of, and quit publishing before the 1980s. Then they (Steve Jobs) murdered the Apple][ (not that I'm bitter at all :-). After that there was the disastrous Pippin. Which notable involved Apple licensing it's OS to a 3rd party! So what's new? Apple has a gaming platform, the iPod, especially the iPod touch. Unlike what they did with the Apple][, Apple is encouraging the game market with its App Store, and it's own games. The rumor is, their gonna maneuver their available library of games to the Apple TV and/or MacMini consoles. But since their Licensing Agreements (>:-<, :[email protected], :[email protected]!) are under non-disclosure terms (>:-<, :[email protected], :[email protected]!), no one has access to and the ability to discuss details. (>:-<, :[email protected], :[email protected]!). I supposedly live in a free country, but to many people here are legally silenced :-(

If they go the MacMini route, then these could simply be classified as OS X games and tagged with MacMini. If they go the AppleTV route, then I think it should be its own platform; actually the platform would be AppleTV (probably new units, which I think should be called AppleTV ][ :) It will be like Apple 8-bit computer/5200. The AppleTV, like the Atari 5200, is just to different from it's computer base to be called the same platform.

Quoted from Sanguine:
*snip* or whatever platform you're using for them?

Oh, sorry, I tagged the LINUX/UNIX version of Them Mana World (rather than adding a new game). Software wise, Pandora is most closely related to Linux. The Hardware is PDAish. Philosophically its most related to the GP2X (which is often associated with the GP32). I wouldn't object to adding/tagging games in the GP2X platform, and I speculate that the GP32/2X/Pandora community would not overly object to this compromise either.

This could help reduce the dilemma also. True Pandora games could added/tagged in the GP2X platform (despite the hardware and software differences), but Pandora installable games (not built for Pandora) would be tagged (never added) in the LINUX/UNIX platform.

I await community input, and word from the top man.

Tandy Zoomer / Tandy Z-PDA
authorised clones include the
Casio Z-PDA (ZPDA), Casio Z-7000, AST GRiDPad 2390

Operating System: GeoWorks CEOS (with multitasking)
CPU: 16-bit NEC V20 @ 7.7Mhz (Intel 8088 clone)
Display: 256 x 320 LCD touchscreen
Memory: 1MB of RAM (optional 352K can be configured as RAM disk, two CR2032 one-at-a-time-hot-swappable RAM batteries ), 4MB of ROM
Battery: AAx3, 100 hours, RS-232 serial port,
Ports: PCMCIA II, IR, RS-232, Proprietary Zoomers Port, stereo headphone jack
Sound: Built-in speaker, 3 sqr wave, white noise, DAC.
Size: 1" x 4.2" x 6.8" (H x W x D)
Weight: 15.3 ounces (with batteries)
MSRP: $630 (Tandy), $700 (Casio)

Software Included: Letter recognition (only recognized 1 printed letter at a time, not cursive, didn't attempt words), on-screen keyboard, faxes, email, scheduler, calendar (with U.S. Holidays), to-do list, clock, Pocket Quicken, address book (includes telephone area codes reference), calculator, conversion tool, dictionary, thesaurus, USA founding documents reference, notepad, spelling checker, America Online, Solitaire game, Pyramid Solitaire game, UKI game, and language translator.
Drivers Included: Printer, PCMCIA Modem, PCMCIA storage (Battery SRAM, Flash), serial, password security, TCP/IP, and IR

Had volume and contrast controls. Note, it will run ROM-DOS 3.3 or earlier and nay game that fits the memory and storage. But there is no keyboard option so if the game requires keyboard input, your out of luck.

Options: Nullmodem serial cable, PC IR adapter, replacement stylus, deluxe ballpoint stylus, AC adapter, PCMCIA memory expansion card (1.8, 2.6, 5.2 mb), PCMCIA Flashcard (2.6, 5.2, 10.6, 20.9 mb) leather carry case, PenRight! developers kit

Battle Raft
Black Jack
GeoGo (Go)
Match Pairs
Maze Runner
Mine Sweeper
Pyramid Solitaire
Towers of Hanoi
Video Poker

I request these again (especially Game Master and Pico... Leapster is less interesting)

Still not added :

- Game Master, Hartung, Germany, 1990?, 4th gen.
Some infos here

- Pico, Sega, Japan, 1993, 4th gen.

- Leapster (2003) / Leapster 2 (2008), LeapFrog Enterprises, USA.
Leapster webpage
Leapster 2 webpage

Suggestion for a new platform:

Zeebo, a video game released in 2009 in Brazil by Tectoy, in partnership with Qualcomm and already has 29 games in its catalog.

More info:

2010-02-15 (updated 2014-09-19)
I believe CP/M should have its own platform.
I can't really estimate the number of CP/M game available but will say there is atleat 100 of them. This includes games exclusive to the CP/M platform. Various machines are emulated and fully CP/M capable (or use CP/M standard) in MESS.
BTW, CP/M games are an interesting animal to add to UVL. CP/M is an operating system that functions on a wide variety of platforms. CP/M really needs its own platform.

2010-03-12 (updated 2010-03-12)
I know nothing about more about them than what is said at wikipedia except that Steve+A.+Baker quit his carrier as a hair dresser to program games after his friend typed a Lunar Lander program into an HP-25 and let him play.

EDIT: There are at least 2 emulators for the HP-25. And Lunar Lander was a packin

EDIT 2: add to games list, Golf, Surfing, Improved Lunar Lander, Bowling. All by Steve A. Baker

2010-03-21 (updated 2010-03-21)
Thanks for the submissions, I'm now reviewing all of them, plus a list of platforms I had by myself.
Stay tuned :)


I'm going to add:
- iPhone
- Sega Pico, 1993, 4th generation, designed for young children (ages 2-8).
- Game Master, 1990, handheld system by Hartung, Germany. 4th generation.
- PowerTV
- Texas Instruments Calculators
- Tiger R-Zone
- a custom/generic platform
- Leapster ( not Leapster 2 : "All previous Leapster games play on the Leapster 2, and all Leapster 2 games play on a Leapster" )
- Tandy Zoomer / Tandy Z-PDA
- Zeebo

And found these too:
- ClickStart
- digiBlast
- Didj
- Entertaible,1697,2010102,00.asp
- HyperScan
- Zune

These do need more study:
- Handheld console with 20 games embedded.
- Java
- IQue Player ( maybe just a tag, as it is now? )
- Pandora
- HP-** - we already have HP-48 and HP-41 . Shouldn't we merge these two and use tag for all the other HPs ?

Handheld console with 20 games embedded.

Should be placed on some generic platform (a bit like how arcade is), as I think there are others similar to this.


There's confusion in games using the Java platform solely and those that use Java as scripting language. There's some mistagging going on I believe. Java games set on the mobile platform should stay there.

IQue Player ( maybe just a tag, as it is now? )

Fine, I don't think there's any games unique to the platform anyhow.

2010-03-21 (updated 2010-03-21)
11 new platforms added!

If any of these new platforms has more than a dozen of games, and you have a properly formatted list at hand, I could set up a script add all the game at once. (you will need to edit them later to add details)
I'm going to do this with the iPhone games, so I suggest to not add games to it for now.


Last but not least, any new platform proposal should be added to a new post :

- Sanguine edited the actual iPhone games, this is fine despite what I wrote above.

- Zerothis just added the Android group, a subliminal message to say that we forgot about it? :-)
I think will be treated just like we did with iPhone, but I have no news about games on it yet.

AFAIK all Android applications are written in Java.
- Sanguine edited the actual iPhone games, this is fine despite what I wrote above.

There's a slight problem with them that many of the iPhone games are also for iPod Touch, the tags reflect this. We could treat the two as the same platform, but I'm not sure if they're as closely related as they seem in this regard.

I was thinking that iPhone and IPod were app-compatible, but I'm not able to find a clear statement about this...

Dunno about app compatibility but iPod doesn't have the touch screen iPhone and iPod Touch has, which is usually the reason they specifically require iPod Touch.

2010-03-22 (updated 2010-03-27)
- Zerothis just added the Android group, a subliminal message to say that we forgot about it? :-)
I think will be treated just like we did with iPhone, but I have no news about games on it yet.

Someone promised me that in exchange for providing them with android (titles and type) info on a minimum of 100 games, they will write reviews for all the games they install on their HTC. The deal has a deadline of March 27th. So I acted 1st, hoping the platform would be added later (and in the hopes they would start reviewing mediately).

If any of these new platforms has more than a dozen of games, and you have a properly formatted list at hand, I could set up a script add all the game at once. (you will need to edit them later to add details)

Some of these game have multiple platform tags associated with them in addition to a version existing on the platform they are already entered into while others do not exist on any platform except the one they are tagged with. I am concerned that a script will not recognize these subtle details.

EDIT: Deadline met. Feel free to add an Android platform. Currently, all androidos tagged titles should be fine for a tag-to-platform script or a CREQ list (if possible).

If the MSX2+ and Turbo R are meant to be placed under MSX2 then an info should be given about that fact under the platform info sheet methinks.

Edit: A similar problem occurs with the "older" NEC PC series.

Strictly speaking there are
- PC-6001 series
- PC-8001 series
- PC-8801 series
but we don't have PC-8001 series as platform in UVL, so I put games for them under PC-8801 and tag it PC-8001 in the hardware field. The PC-8801 is the much more successful and important system and has a switch to run in PC-8001 mode, so I think its ok to place games that would theoretically be PC-8001 games under PC-8801 platform.

8x01s are rare? I think I may have spotted most of them then. MacGyver TV Series S1E18. The computer room of a university has only PC-8001s and MacGyver uses an 8801.