Nemesis: The Wizardry Adventure

a.k.a. The Wizardry Adventure: Nemesis / Nemesis: Ein Wizardry Adventure

published by Virgin Interactive in 1996, developed by Sir-tech Software, running on MS-DOS
type: adventure, role-play
genre: Fantasy, Adventure-RPG
series: Wizardry
perspective: 1st person
player options: single player
languages: eng ger
2.2/5

Description

Players control as an seemingly unremarkable peasant who was minding his own business when
the society of Nitherin Mages
sent a fowl beast in an attempted kidnapping. A good wizard completely deck-out for battle just happened to be watching over the peasant while standing in a tiny boat in a nearby water (hmmm), and foiled the kidnapping. The High Council knows of the group responsible but not the reason, nor why they have such a specific target. The unremarkable present is charged to investigate and stop them.

Individual item skill is gained by using said item. Spells can be learned. For battle, commands are selected and the player then clicked on the target. There is a great deal of talking to be done to complete the investigation. There are many puzzle to be solved. All done with the mouse or keyboard shortcuts.

Conceived as a complex real-time adventure game with dialog and combat but with contrastingly simplified interface that is still "more than click-click-click". It does not take place in the same Universe as the main Wizardry series and gameplay has nothing in common with the main Wizardry series (even critics who loved the game gave it poor ratings for calling it "Wizardry").

zerothis # 2019-05-11 11:46:52

Authors / Staff

management

Linda Currie (director)

author

Ian Currie (concept)
Linda Currie (concept)

design

Bret Rowdon (additional design)
Derek Beland (additional design)
Ian Currie (additional design)
Linda Currie (design)

writer

Brenda Brathwaite (writer)
Linda Currie (writer)

coding

Bret Rowdon (programmer)
Derek Beland (programmer)
Luis Huapaya (additional programming)

graphics

Craig Fram (animation)
Craig S. Daughtrey (animation)
Cyrus Hogg (animation)
Dimitri Joannides (animation)
Dimitri Joannides (2d graphics)
Dimitri Joannides (manual illustrations)
Jennifer Hamilton (2d graphics)
Michael Fisher (animation)
Mohanned Mansour (2d graphics)
Steve McIvor (animation)

3d artist

Craig Fram (3d graphics)
Craig S. Daughtrey (3d graphics)
Cyrus Hogg (3d graphics)
Dimitri Joannides (3d graphics)
Michael Fisher (3d graphics)
Steve McIvor (3d graphics)

level designer

Chris Fram (level design)
Craig S. Daughtrey (level design)
Cyrus Hogg (level design)
Dimitri Joannides (level design)
Michael Fisher (level design)
Steve McIvor (level design)

audio

Eric Heberling (composer)
Sean McDermott (sound)

packaging

Dimitri Joannides (manual photos)

other

Brenda Romero (scripting)
Brenda Romero (dialogue)
Brenda Romero (documentaion)
Linda Currie (scripting)
Linda Currie (dialogue)
Nathan Koch (documentaion)

External reviews (2) - average: 46.5%

review sourceissuedatescore
Génération 4 (083-138)fr941996-122/633%
PC Player 41-60de491997-013/560%

Contributors (5)

teran01
zerothis
dandyboh
Sanguine
leszy

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