X-COM: Terror from the Deep

a.k.a. X-COM 2 / TFTD

published by Paul Hibbard & Pete Moreland in 1995, developed by Microprose Software, running on MS-DOS
type: strategy, turn-based
genre: Science Fiction, Tactical
series: X-COM: Original series, X-COM
setting: Future
perspective: bird's-eye
player options: single player
languages: eng fre ger rus spa
4.1/5
GFXSFXPresent.ControlsStoryAtmos.A.I.
STEAM Powered

Official description

The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

* Sequel to the hugely successful X-COM: UFO Defense
* Actual undersea geoscape mapping system with rich topographic detail
* Full array of undersea military technology
* Rich graphics feature water coloration and wrecks
* Multilevel tactical maps featuring both underseascapes and buildings
* Alien encyclopedia features mutation technology and new watery denizens

Valve? - # 2008-11-09 11:45:43 - official description - source

Comment

Latest version: 2.0 (as of ?)

Sanguine # 2008-11-10 21:04:24

Technical specs

software: DOS 5.x,
hardware: 386DX CPU,
display: textured polygons, raster
Minimum requirements:
* MS-DOS 5.0
* 386 33 MHz CPU
* 520 kB free conventional memory
* 3 MB free RAM
* VGA display

Recommended:
* 486 50 MHz CPU
* SVGA display

Sanguine # 2007-10-15 22:34:36

Authors / Staff

author

John Broomhall (original music)
Julian & Nick Gollop (original game engine)

design

Andrew Parton (design)
Stephen Goss (game design)

writer

Andrew Wawrowski (additional writing)

coding

Andrew Parton (programming)
Annette Bell (programming)
Bill Barna (programming)
Nick Thompson (programming)
Scott Johnston (additional programming)

graphics

Amanda Roberts (additional art)
Drew Northcott (graphics)
Edward Garnier (additional art)
Guy Jeffries (graphics)
Justin Manning (additional art)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Matthew Knott (art liaison)
Nick Cook (additional art)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Terry Greer (additional art)

audio

Allister Brimble (sound effects design)
Andrew Parton (sound)

other

Amanda Roberts (maps)
Andrew Williams (maps)
Drew Northcott (intro sequence)
Greg Shill (intro sequence)
Jason Avent (maps)
Marc Curtis (maps)
Matthew Knott (maps)
Nick Cook (intro sequence)
Richard Bakewell (maps)
Stephen Goss (intro sequence)

Tags (108)

External review - average: 79%

review sourceissuedatescore
Génération 4 (1-82)fr761995-0479/10079%

Contributors (6)

AndreaD
zerothis
dandyboh
cjlee001
Sanguine
uvlbot-1

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