Video Games


Summer Carnival '92: Recca

a.k.a. Raging Fire: Recca / Summer Carnival’92 烈火

published by Naxat / Kaga Create in 1992-07-17, developed by Naxat, running on Nintendo Entertainment System
type: shooter
genre: Science Fiction, Manga
perspective: bird's-eye
player options: single player
languages: jpn

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Game description from Aeon Genesis:

If there's one word that describes Recca, it is intense. It is EXTREMELY intense. The game has absolutely no problems fitting around thirty moving and animated objects on the screen at once (no exaggeration!) with absolutely NO SLOWDOWN whatsoever. Imagine Gradius with three times the stuff on-screen at any given time and going three times the speed :) It has to be seen to be believed. If you're a fan of games like DoDonPachi and Ikaruga, you owe it to yourself to play Recca! That's the only reason I even spent -any- time on the title hack, the game deserves what little recognition I can give it. Well, what are you waiting for? Go on, go play! Do it now, man!

Game description from

Damn. I mean..Day-amn! This is a shooter. I mean…an NES shooter…Faster than any other NES game out there. This game makes the concept of Blast Processing about as slow as Stewart Smiley. And it’s TOUGH. Like, so tough it walks up to R-Type on a beach and kicks sand into its face. And huge bosses. Gotta love huge bosses. Treasure made their living on huge bosses, and this game has huge bosses. It’s not by Treasure, but HUGE FUCKING BOSSES!! Roight.

Unofficial English translation available:

There's also a patch to unlock the harder difficulty modes in the game by Sliver X:
(cjlee001) - # 2006
Technical specs
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Summer Carnival '92: Recca in-game screen.
Summer Carnival '92: Recca ()
Summer Carnival '92: Recca (Nintendo Entertainment System)
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