Deep Dungeon III: Yuushi Heno Tabi

a.k.a. ディープダンジョンIII 勇士への旅 / Deep Dungeon 3 / Deep Dungeon III: Yūshi e no Tabi

published by Square in 1988-05-13, developed by Hummingbird Soft, running on Nintendo Entertainment System
type: role-play, turn-based
genre: Fantasy, Dungeon Crawler
series: Deep Dungeon
perspective: 1st person
player options: single player
languages: jpn
2.8/5

Personal review

"Deep Dungeon III", similar to its both predecessors, is a difficult old-school dungeon crawler RPG. More dungeons, more towns and instead of a single character you control a party of four characters. Standard dungeon crawler elements everywhere. A bit more story or surprising elements would have been good. In every regard an average game for fans of that particular RPG sub-genre only.


# 2015-06-16 14:35:36

Description

Deep Dungeon III: Yūshi he no Tabi is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location. One exclusive and rather annoying feature of this game engine is that sometimes the player character will fumble (remove) their equipped weapon, wasting that character's turn. If the player wishes to re-arm their weapon, it will cost the player another turn. This is the only game in the series to award the player money (Gold) when defeating enemies. All other games will force the player to re-enter maps to collect respawning chests for money or items (for resale) if they want to gold farm.
Source: Wikipedia

teran01 # 2015-06-16 12:54:57

Technical specs

display: raster

Authors / Staff

management

Hiroshi Imanishi (director)

design

Hidenori Katsura (game design)
Hiroshi Takayama (game design)
Hiroshi Takayama (combat design)
Shinichi Tsuruta (game design)
Tetsuo Yasuda (game design)

coding

Hidenori Katsura (sub programer)
Shinichi Tsuruta (main programer)

graphics

Tetsuo Yasuda (visual design)

audio

Kazuya Matsushita (music)

other

Kazuya Matsushita (s.e)
Tetsuo Yasuda (scenario)
Yuka Inoue (advice)

External review - average: 60%

review sourceissuedatescore
Famitsujp481988-04-2924/4060%
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Contributors (5)

AndreaD
teran01
zerothis
cjlee001
Sanguine

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