Age of Empires: The Rise of Rome

a.k.a. AOE: ROR

published by Microsoft in 1998-10-22, developed by Ensemble Studios, running on Windows
type: strategy
series: Age of Empires
setting: Antiquity
perspective: bird's-eye
player options: single player
game engine: Genie Engine
languages: eng spa
3.4/5

Official description

Age of Empires: Rise of Rome is an expansion for Age of Empires. Along several bug fixes, new maps, and four new campaigns about the rise and fall of Rome, it includes four new civilizations (Carthage, Macedonia, Palmyra, and Roman) with a new building design, five new units (slingers, armored elephants, camel riders, fire galleys, and scythe chariots), and four new technologies (logistics, martyrdom, medicine, and tower shield).

Gameplay is also tweaked, with the ability to queue production of units of the same type, the ability to use the "home" key to circle through events, the possibility to change the population limit, and a new map size "gigantic" was added.

# 2023-05-14 21:38:53 - official description

Comment

Officially announced October 1998

(Garrett) - # 2006

Technical specs

software: Genie Engine,
display: raster

Authors / Staff

management

Bruce Shelley (director)

design

Brian Sullivan (designer)
Rick Goodman (designer)

coding

Angelo Laudon (programmer)

graphics

Brad Crow (artist)

audio

David Rippy (composer)
Stephen Rippy (composer)

Tags (6)

External reviews (2) - average: 65%

review sourceissuedatescore
Génération 4 (83-138)fr1171998-123/650%
PC Playerde721998-1280/10080%

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Age of Empires: The Rise of Rome in-game screen.
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