Road & Track Presents: The Need for Speed
a.k.a. Road & Track Presents: Over Drivin' DX / The Need for Speed
published by Electronic Arts in 1996-04-19, developed by Pioneer Productions, running on PlayStation
type: racing/driving
genre: Street Racing
series: Need For Speed
perspective: 3rd person
player options: single player, split-screen, cable/nullmodem
languages: eng
genre: Street Racing
series: Need For Speed
perspective: 3rd person
player options: single player, split-screen, cable/nullmodem
languages: eng
4.1/5
Official description
This is a true 'arcade simulation', and a must for racing fans.
Eight of the finest supercars ever built await your choice: Lamborghini Diablo; Ferrari 512TR; Dodge Viper; Porsche 911; Chevrolet Corvett; Acura NSX; Mazda RX7 and the Toyota Supra Turbo.
All the cars are modelled on actual performance statistics and are faithful in every aspect to their real-life counterparts - so you feel as though you're actually in the driving seat.
As well as racing against the clock, there's a computer opponent and a link-up mode. A total of 18 race segments over seven tracks are blessed with incredible, photo-realistic graphics, roaring sound and breathtaking pace. You'll certainly feel the need . . .the need for speed.
# 2024-04-23 06:13:46 - official description
Eight of the finest supercars ever built await your choice: Lamborghini Diablo; Ferrari 512TR; Dodge Viper; Porsche 911; Chevrolet Corvett; Acura NSX; Mazda RX7 and the Toyota Supra Turbo.
All the cars are modelled on actual performance statistics and are faithful in every aspect to their real-life counterparts - so you feel as though you're actually in the driving seat.
As well as racing against the clock, there's a computer opponent and a link-up mode. A total of 18 race segments over seven tracks are blessed with incredible, photo-realistic graphics, roaring sound and breathtaking pace. You'll certainly feel the need . . .the need for speed.
# 2024-04-23 06:13:46 - official description
Technical specs
display: textured polygons
Project team
management
Brad Gour (technical director)Brett Bradstock (development director)Hanno Lemke (producer)Peter Royea (product manager)Scott Blackwood (assistant producer)Serena Whitters (production assistant)coding
Brad Gour (senior programmer)D. M. Abrahams-Gessel (additional programming)Daniel Swadling (programmer)Daniel Teh (programmer)David Lucas (programmer)David William Bullock (programmer)Jay MacDonald (additional programming)Laurent Ancessi (programmer)Michael Pohoreski (programmer)Shelby Hubick (programmer)Victoria Wong (additional programming)Wei Shoong Teh (lead programmer)graphics
Dejan Stanisavljević (artist)Kent Maclagan (lead artist)Peter King (artist)Robert Sculnick (artist)Scott Jackson (artist)Scott Jackson (art design)Thomas Graham (artist)audio
Alistair Hirst (lead audio)Alistair Hirst (music)Jeff van Dyck (music)Saki Kaskamanidis (music)acting
Egon Hoegen (voice artist)Martin Siebel (voice artist)Michael Donovan (voice artist)Rolf D. Busch (voice artist)Tōru Furuya (voice artist)Tags (2)
video game
game genre
External reviews (6) - average: 79.3% - median: 79%
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Contributors (4)
AndreaD
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