Naughty Boy

published by Jaleco in 1982, developed by Cinematronics, running on Arcade
type: maze, action/reflex
perspective: bird's-eye
player options: single player
languages: eng
Find at ADB

Official description

Game play for Naughty Boy proceeds through four different screens. These screens will appear in sequence. Each time a player successfully maneuvers through all four screens, the screens repeat their appearance, with more objects moving at higher speeds. In addition, after successfully completing even numbered rounds, the player is awarded a bonus round.

SCREEN ONE
This screen begins with Naughty Boy standing in a forest. In front of him are several monsters. There is also a safety zone that can be entered through two red doors, which the monsters cannot enter. The same type of doors appear on fences along the side of the screen. Naughty Boy can appear on the other side of the screen by passing through one of these doors.

As Naughty Boy moves towards the top of the screen, the images scroll downwards. Above the forest is a series of fences, then a group of ponds, and finally, walls of a fortress.
Some goblins guard the top portion of the screen.

Naughty Boy must maneuver his way through the forest, past the fences and ponds and destroy the flags that are flying on the fortress. The player controls Naughty Boy with a four position joystick. In addition, a throw button allows the player to throw rocks at objects to destroy them.

Naughty Boy must avoid contact with the monsters and goblins or he will be destroyed. Also, a dragon will randomly appear on the ponds breathing fire. If Naughty Boy is hit by the fire, he will be destroyed.

The safety zone allows Naughty Boy to attack the monsters and goblins without danger by throwing rocks at them outside. A timer begins to decrease whenever Naughty Boy is inside the safety zone. Once the timer reaches zero, the red doors disappear and Naughty Boy can be attacked.

Periodically, a question mark will appear on the screen. If Naughty Boy hits the question mark with a rock, he will become invincible to attack from the monsters and goblins for a short time. Naughty Boy can still be destroyed by the dragon. After the question mark is hit, different objects will appear in the same spot. These objects will score bonus points when hit with rocks.

Once Naughty Boy reaches the fortress, he must hit all the flags with rocks. Two flags can be destroyed with one throw, if the rock lands in between two flags. Once all the flags are destroyed, Naughty Boy will proceed to the next screen.
If Naughty Boy is destroyed before he is able to destroy all the flags, he will reappear at the starting position of the screen he is currently in. Any flags destroyed by Naughty Boy remain destroyed. Naughty Boy always throws in the direction that he is facing.
The distance a rock is thrown is determined by how long the throw button is depressed.

SCREEN TWO
This screen is an open field. A safety zone is in the center of the field. Monsters and goblins are scattered around the field. Robots guard the fortress at the top of the screen.
Play proceeds as in the first screen. The dragon appears randomly in the field above the safety zone. Once all the flags are destroyed, Naughty Boy will appear in the next screen.

SCREEN THREE
Naughty Boy begins his adventure in the center of a maze.
Goblins and monsters will chase Naughty Boy through the maze.
At the top of the maze is the safety zone. Above the safety zone is the fortress. No dragons appear in this screen.

SCREEN FOUR
In this screen Naughty Boy is standing between the safety zone and some ponds. The dragon will randomly appear in the ponds.
Above the ponds is a series of fences and walls. Once Naughty Boy passes through these, he reaches the fortress.
If all the flags are destroyed in this screen, Naughty Boy will appear in Screen One. However, Naughty Boy must fight more objects which are moving faster. This is true for every screen
that Naughty Boy goes through.

BONUS PLAY
After successfully completing even numbered rounds, the player is given a bonus play. During bonus play, Naughty Boy flies back and forth at the top of the screen in a balloon. A fuel gauge above the balloon indicates how much bonus play is left.
At the bottom of the screen, a female monster runs back and forth.
Naughty Boy throws objects out of the balloon and tries to hit the monster on the head. If the monster is struck, she changes expressions momentarily. The fuel gauge decreases as play proceeds. Play continues until the fuel runs out.
Play continues until all of a player's Naughty Boys are destroyed.
A player can earn one extra Naughty Boy based upon his score achieved and the operator adjustable level selected.

SCORING
Monsters, Goblins & Robots : 250 points to 9000 Points
Flags : 200 Points to 2000 Points
Bonus Objects : 500 points to 9000 Points

# 2019-11-14 17:31:36 - official description

Technical specs

software: Emulated on MAME,
display: raster

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