Battle K-Road

created and published by Psikyo / Jaleco in 1994-01, running on Arcade
type: fighting
genre: One-on-one fighting
perspective: side view
player options: single player
languages: eng jpn
3.6/5
Find at ADB

Description

Battle K-Road is a no-rules versus fighting game, where people from multiple disciplines fight to see who's the best at punching and kicking.

Fourteen characters are available, although they go in seven pairs using the same fighting style: karate, boxing, muai thai, sambo, sumo, jujitsu, and a pair of cyborgs because why not.

The gameplay is semi-realistic, like a mix between Karate Champ and Virtua Fighter, and has a weird flow: knocking the opponent to the ground halts the match so that they can get back up, but the game still uses a stamina bar like Street Fighter II.

(Moby Games) - # 2024-03-04 02:55:58 - source

Comment

Move List for Battle K-Road
1 General
To many expert players of Street Fighter or King of Fighters, Battle K-Road's
system is a bit stranger. However, it is innate interesting and beginner friendly: every character in the game uses the SAME move pattern but to carry out her/his UNIQUE special moves.

2 The CHARGE-AND-RELEAE moves
To use special moves, you must firstly PRESS and KEEP down the button of heavy kick or punish for about 1 second to charge power, and then release it UP to carry moves out. Combined the button releasing with forward, downward or
neutral stick direction, every character has 6 kinds of special moves totally.

3 Down the rival at a 'real time'
In most street fighter clones, the player or NPC is knocked down only when
their health gauge is totally destroyed by the enemy. Unlike them, Battle K-Road has a knocking down system in a real time. When you do enough damage
the enemy in a short time period, you may knock him/her down at once. Though
this knock-down will not stop he/she from standing up and sticking to fight until being finally KOed, it is much more similar to common human condition then traditional ones.

4 Moves List
All assume enemy is at the right. Also Punish/Kick means CHARGE-and-RELEASE
Punish/Kick

Stride (all characters): Directions Down->Down Right->Right

Anhony/Masamichi (Karate)
Rotation Hand Blade :neutral direction + Punish
Downward Right Hand Blade :Down + Punish
Armor Slash :in jumping+ Punish
Forward Palm :Right + Punish
Palm Vibrattion :in catching enemy + Punish
Upward Rotation Kick :neutral direction +Kick
Downward Rotation Kick :Down + Kick
Sky Cut :in jumping+ Kick
Double Rotation Kick :Right + Kick
Double Kick :in catching enemy +Kick

Tyssa/Yuki (Judo)
Tornado Punishing :neutral direction + Punish
Forward Strding Attack :Down + Punish
Thunder Punishing :in jumping+ Punish
Thunder Elbow Attack :Right + Punish
Palm Vibrattion :in catching enemy + Punish
Sky Dragon Kick :neutral direction +Kick
Ground Dragon Kick :Down + Kick
Grand Dragon Kick :in jumping+ Kick
Flying Dragon Kick :Right + Kick
Drummer Kick :in catching enemy +Kick

Others special moves are much like these. There are so many Japanese in the
moves' name that I can not translate...
Rick/Jeff (Boxing)
Shinsaku/John (Thai Boxing)
Wolf/Dan (Former Soviet Sepcial Force)
D-9F/T-8 (Cyborg)
Mitsuji/Harimaoh (Sumo)

5 Rumors and Facts
(1) In real world, ruthless tournament like K-road multi style fighting is banned in every main country. So the ends of the game are all a little absurd to indicate its unreality.

(2) When the game was firstly commercially presented, it met with a strike of
arcade shops in Japan.

(3) Besides this game, its manufacturer,Psycho,has only two fightring games.
The other is the [[game:Fallen Angel]].

NDD@NEWSMTH - # 2006

Technical specs

software: Emulated on MAME,
display: raster

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hardware
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Contributors (2)

AndreaD
Ritchardo

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Battle K-Road in-game screen.
Battle+K+Road
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