Freedom Fighters

published by Electronic Arts in 2003-10-01, developed by IO Interactive, running on GameCube
type: shooter, action/reflex
setting: Present
perspective: 3rd person
player options: single player
languages: eng
4.3/5
GFXStoryObjectiveAtmos.

Official description

You take on the role of Christopher Walker, a man who evolves into a charismatic and fearless freedom fighter obsessed with finding and freeing his brother in the streets of occupied New York City.
* Turn-based strategy element enables players to pick their own mission, each with a multitude of strategies and different outcomes.
* Intense, in-your-face urban guerilla warfare scenarios ranging from small sabotage missions to large battles where the player has to conquer enemy installations.
* Charisma-based Recruiting System that gives players points for rescuing prisoners or capturing key installations. Points are also taken away if fellow freedom fighters are sent into battle and killed.
* Variety of weapons including machine guns, rocket propelled grenades, and Molotov Cocktails.
* Enhanced rendering technology via Io Interactive's "Glacier" engine that lends to amazing 3D special effects such as real-time lighting, rain, snow, smoke and explosions.
* Rich environmental audio such as shouting when in battle, barking out commands and music setting the pace and mood of the gameplay action.
* Multiplayer support -- up to 4 players in split-screen mode.

# 2007-04-13 01:32:38 - official description

Technical specs

display: textured polygons

Authors / Staff

audio

Jesper Kyd (music composer)

External reviews (3) - average: 87.7% - median: 84%

review sourceissuedatescore
Consoles + (001-155)fr1412003-1096/10096%
IGN2003*8.4/1084%
Metacritic2003*83/10083%
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Sanguine
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