Video Games

 

Fable

published by Microsoft in 2004-09-14, developed by Lionhead Studios / Big Blue Box Studios, running on Xbox
type: adventure, role-play
genre: Fantasy
series: Fable
perspective: 3rd person
player options: single player
languages: eng
4.4/5

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Official description
Fable is a ground-breaking role-playing adventure game from Peter Molyneux, in which your every action determines your skills, appearance, and reputation. Create your life story from childhood to death. Grow from an inexperienced adolescent into the most powerful being in the world. Choose the path of righteousness or dedicate your life to evil. Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight. Earn scars in battle and lines of experience with age. Each person you aid, each flower you crush, each creature you slay, will change this world forever. Fable: Who will you be?

Features
* Forge a hero based on your actions: Age and evolve a hero or villain through the actions you choose and the path you follow--be it for good, evil, or in-between. Ply the way of the sword, and see your muscles bulge. Weave the dark arts, and witness power crackle at your fingertips. Skulk in the shadows, and watch your skin bleach.
* Engage in intense real-time combat: Collect battle scars as you duel with a world of cunning foes and deadly creatures. Master an array of deadly weaponry as you hone the art of blade-craft. Hunt your quarry using subterfuge and stealth. Weave death from the elements, as you harness the dark arts of the arcane.
* Build your living legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Make friends and enemies. Interact with a living world of people, places, and event all reactive to you. Hero or butcher? Who will you be?
* Explore and shape a living, evolving world: Champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments. Interact with teeming cultures, creatures, and citizens from various towns and cities.
* Hone your character with scores of unique skills and extras: Master new abilities and add possessions as you develop.
* Never play the same game twice: Once you finish your adventure, go back and try the experience again, forging your character and thereby a new tale with unexpected twists and turns, new skills, powers, influences, allies and enemies.
# 2007-04-10 10:07:26 - official description
Comment
Relesed September 14, 2004. Follow one character from birth to death, every action you take affects your characters's stats but also their physical appearance. Get a tan or sunburn, pump your muscles or grow fat, get tattoos, get scars, build your rep. Play again for a totally different character and experience. An interesting note about this game, since no two characters are ever exactly alike or even a single characters the same from moment to moment, there are a increasing number of tricks, artful dodges, cheats, etc, for this game that will not work for everyone every time.
1 Player, Dolby Digital, uses a Memory Unit, Live Aware
# 2005-09-23 22:38:54
Technical specs
display: textured polygons
Authors / Staff
Peter Molyneux (Designer)
Ben Huskins (Designer)
Dene Carter (Designer)
Mark Webley (Designer/Executive Producer)
Simon Carter (Lead Coder)
Adam Russell (Coder)
Alan Harding (Coder)
Alex Dowdeswell (Coder)
Daniel Smith (Coder)
David Smith (Coder)
Guillaume Portes (Coder)
Iain Denniston (Coder)
Jonathan Shaw (Coder)
Joss Moore (Coder)
Kaspar Daugaard (Coder)
Martin Bell (Coder)
Matt Dixon (Coder)
Mike Ducker (Coder)
Oliver Purkiss (Coder)
Tak L. Fung (Coder)
Thanos Nikolopoulos (Coder)
Ben Board (Lead Scripter)
Ken Malcolm (Scripter)
Mark Rose (Scripter)
Mike West (Scripter)
Neal Whitehead (Scripter)
Phil Robinson (Scripter)
Rhodri Broadbent (Scripter)
Steven Lawrie (Scripter)
Tony Burton (Scripter)
Dean Finnigan (Lead Animator)
Karim Biri (Animator)
Chris Darling (Animator)
Paul Franklin (Animator)
Luc Lemaire (Animator)
Andrew Lindsay (Animator)
Gianni Malpeli (Animator)
Francis Pang (Animator)
Ian Lovett (Lead Artist)
Ian Faichnie (Assistant Lead Artist)
Adam Sibbick (Artist)
Andy Bass (Artist)
Angus Syme (Artist)
Caroline Jefferies (Artist)
Chris Furr (Artist)
Christian Bravery (Artist)
Damian Buzugbe (Artist)
Dominic Clubb (Artist)
Jamie Durrant (Artist)
John McCormack (Artist)
Kareem Ettouney (Artist)
Leroy Simpson (Artist)
Mark Healey (Artist)
Mark Smart (Artist)
Martin Johnson (Artist)
Paul McLaughlin (Artist)
Peter Amachree (Artist)
Robert Watkins (Artist)
Julian Glover (World Creation)
Phil Noyce (World Creation)
Katie Roberts (World Creation)
James Leach (Lead Writer)
Mark Hill (Writer)
David Le Merrer (Cinematographer)
Georg Backer (Cinematographer)
John Bye (Cinematographer)
P. J. Hughes (Cinematographer)
Paul Nettleton (Cinematographer)
Danny Elfman (Composer Fable Intro Theme)
Dennis Sands (Audio Mixer)
Russell Shaw (Lead Audio/Music)
Craig Beattie (Sound FX)
John Silke (Sound FX)
Paul Knight (Audio Programmer)
Louise Copley (Senior Producer)
Antonia Cox (Associate Producer)
Adrian Price (Associate Producer)
Jennifer Stanners (Associate Producer)
Robert Stevens (Associate Producer)
Andy Robson (Head of Testing)
Nathan Smethurst (Assistant Head of Testing)
Jeffrey Brutus (Lead Tester)
Charlton Edwards (Assistant Lead Tester)
Chris Berry (Tester)
Jeremie Texier (Tester)
Kevin Watt (Tester)
Kiernan Sleep (Tester)
Rob Den Dekker (Tester)
Ted Timmins (Tester)
Stéphane Cornicard (Voice Artist)

Microsoft Games Studios:
Rick Martinez (Producer)
Erika Carlson (Lead Tester)
Michael Forgey (Tester)
Jeff Goetz (Tester)
Mark Grimm (Tester)
Chris Hind (Tester)
Bryce Jones (Tester)Steve Larson (Tester)
Ian Latham (Tester)
Gregory Murphy (Tester)
Steven Robinson (Tester)
Justin Robey (Tester)
Todd Stevens (Product Planer)
Josh Atkins (Studio Lead/Design)
Jesse Janosov (Lead/Development)
Juan Carlos Arévalo Baeza (Lead/Development)
Craig Cook (Lead/Development)
Glenn Doren (Lead/Development)
Philipp Teschner (Lead/Development)
Kiki Wolfkill (Art Director)
Matthew Johnston (Audio Director)
Keith Cirillo (Lead/User Experience)
Beth Demetrescu (Editor/User Experience)
Ray Kowaleski (Lead/User Testing)
Ben Babcock (User Testing)
Dana Ludwig (Manual Design)
Jenni Gant (Localization Project Manager)
Craig Davison (Marketing/Product Manager)
Josh Goldberg (Marketing/Product Manager)
Autumn Allen (Special Thanks)
Travis Brady (Special Thanks)
Chenelle Bremont (Special Thanks)
Jama Cantrell (Special Thanks)
Danan Davis (Special Thanks)
Tom Edwards (Special Thanks)
Mark Forrer (Special Thanks)
Ed Fries (Special Thanks)
Douglas Herring (Special Thanks)
Greg B. Jones (Special Thanks)
Shane Kim (Special Thanks)
Ken Lobb (Special Thanks)
Shannon Loftis (Special Thanks)
Doug Martin (Special Thanks)
James Miller (Special Thanks)
J. M. Byrd (Special Thanks)
Mike Minahan (Special Thanks)
Jay Ong (Special Thanks)
Jimbo Pfeiffer (Special Thanks)
Stacie Scattergood (Special Thanks)
Eric Schuh (Special Thanks)
Chris Satchell (Special Thanks)
Phil Spencer (Special Thanks)
Jonathan Sposato (Special Thanks)
Sue Stickney (Special Thanks)
The Loc Teams in Ireland/Japan/Korea and Taiwan (Special Thanks)

Volt:
Brian Blechschmidt (Tester)
Kyle Butcher (Tester)
Howie Catlin (Tester)
Ben Cearlock (Tester)
Khoi Duong (Tester)
Matthew Gibbs (Tester)
Andrew Howell (Tester)
Cathy Johnson (Tester)
Mitchell Kaufman (Tester) Kirby Kinchen (Tester)
Justin Maloney (Tester)
Aaron McKee (Tester)
Matt Metke (Tester)
Mirko Muggli (Tester)

Excell Data Corp:
Garrett Greer (Tester)
Chris Robinson (Tester)
Darryl Shack (Tester)
Troy Warr (Tester)
Zeb Wedell (Tester)
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Fable in-game screen.
Fable ()
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