a.k.a. Project Ego

published by Microsoft in 2004-09-14, developed by Lionhead Studios / Big Blue Box Studios, running on Xbox
type: adventure, role-play
genre: Fantasy, Action-Adventure
series: Fable
perspective: 3rd person
player options: single player
languages: eng

Official description

Fable is a ground-breaking role-playing adventure game from Peter Molyneux, in which your every action determines your skills, appearance, and reputation. Create your life story from childhood to death. Grow from an inexperienced adolescent into the most powerful being in the world. Choose the path of righteousness or dedicate your life to evil. Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight. Earn scars in battle and lines of experience with age. Each person you aid, each flower you crush, each creature you slay, will change this world forever. Fable: Who will you be?

* Forge a hero based on your actions: Age and evolve a hero or villain through the actions you choose and the path you follow--be it for good, evil, or in-between. Ply the way of the sword, and see your muscles bulge. Weave the dark arts, and witness power crackle at your fingertips. Skulk in the shadows, and watch your skin bleach.
* Engage in intense real-time combat: Collect battle scars as you duel with a world of cunning foes and deadly creatures. Master an array of deadly weaponry as you hone the art of blade-craft. Hunt your quarry using subterfuge and stealth. Weave death from the elements, as you harness the dark arts of the arcane.
* Build your living legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Make friends and enemies. Interact with a living world of people, places, and event all reactive to you. Hero or butcher? Who will you be?
* Explore and shape a living, evolving world: Champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments. Interact with teeming cultures, creatures, and citizens from various towns and cities.
* Hone your character with scores of unique skills and extras: Master new abilities and add possessions as you develop.
* Never play the same game twice: Once you finish your adventure, go back and try the experience again, forging your character and thereby a new tale with unexpected twists and turns, new skills, powers, influences, allies and enemies.
# 2007-04-10 10:07:26 - official description


Relesed September 14, 2004. Follow one character from birth to death, every action you take affects your characters's stats but also their physical appearance. Get a tan or sunburn, pump your muscles or grow fat, get tattoos, get scars, build your rep. Play again for a totally different character and experience. An interesting note about this game, since no two characters are ever exactly alike or even a single characters the same from moment to moment, there are a increasing number of tricks, artful dodges, cheats, etc, for this game that will not work for everyone every time.
1 Player, Dolby Digital, uses a Memory Unit, Live Aware
# 2005-09-23 22:38:54

Technical specs

display: textured polygons

Authors / Staff


Adrian Price (associate producer)
Antonia Cox (associate producer)
Craig Cook (lead)
Craig Davison (product manager)
Glenn Doren (lead)
Jennifer Stanners (associate producer)
Jesse Janosov (lead)
Josh Goldberg (product manager)
Juan Carlos Arévalo Baeza (lead)
Keith Cirillo (lead)
Kiki Wolfkill (art director)
Louise Copley (senior producer)
Mark Webley (executive producer)
Matthew Johnston (audio director)
Philipp Teschner (lead)
Ray Kowaleski (lead)
Rick Martinez (producer)
Robert Stevens (associate producer)


Ben Huskins (designer)
Dana Ludwig (manual design)
Dene Carter (designer)
Josh Atkins (design)
Mark Webley (designer)
Peter Molyneux (designer)


James Leach (lead writer)
Mark Hill (writer)


Adam Russell (coder)
Alan Harding (coder)
Alex Dowdeswell (coder)
Craig Cook (development)
Daniel Smith (coder)
David Smith (coder)
Glenn Doren (development)
Guillaume Portes (coder)
Iain Denniston (coder)
Jesse Janosov (development)
Jonathan Shaw (coder)
Joss Moore (coder)
Juan Carlos Arévalo Baeza (development)
Kaspar Daugaard (coder)
Martin Bell (coder)
Matt Dixon (coder)
Mike Ducker (coder)
Oliver Purkiss (coder)
Philipp Teschner (development)
Simon Carter (lead coder)
Tak L. Fung (coder)
Thanos Nikolopoulos (coder)


Adam Sibbick (artist)
Andrew Lindsay (animator)
Andy Bass (artist)
Angus Syme (artist)
Caroline Jefferies (artist)
Chris Darling (animator)
Chris Furr (artist)
Christian Bravery (artist)
Damian Buzugbe (artist)
David Le Merrer (cinematographer)
Dean Finnigan (lead animator)
Dominic Clubb (artist)
Francis Pang (animator)
Georg Backer (cinematographer)
Gianni Malpeli (animator)
Ian Faichnie (assistant lead artist)
Ian Lovett (lead artist)
Jamie Durrant (artist)
John Bye (cinematographer)
John McCormack (artist)
Kareem Ettouney (artist)
Karim Biri (animator)
Leroy Simpson (artist)
Luc Lemaire (animator)
Mark Healey (artist)
Mark Smart (artist)
Martin Johnson (artist)
P. J. Hughes (cinematographer)
Paul Franklin (animator)
Paul McLaughlin (artist)
Paul Nettleton (cinematographer)
Peter Amachree (artist)
Robert Watkins (artist)


Craig Beattie (sound fx)
Danny Elfman (composer fable intro theme)
Dennis Sands (audio mixer)
John Silke (sound fx)
Paul Knight (audio programmer)
Russell Shaw (lead audio)
Russell Shaw (music)


Stéphane Cornicard (voice artist)


Jenni Gant (localization project manager)


Craig Davison (marketing)
Josh Goldberg (marketing)


Aaron McKee (tester)
Andrew Howell (tester)
Andy Robson (head of testing)
Ben Babcock (user testing)
Ben Cearlock (tester)
Brian Blechschmidt (tester)
Bryce Jones (testersteve larson (tester)
Cathy Johnson (tester)
Charlton Edwards (assistant lead tester)
Chris Berry (tester)
Chris Hind (tester)
Chris Robinson (tester)
Darryl Shack (tester)
Erika Carlson (lead tester)
Garrett Greer (tester)
Gregory Murphy (tester)
Howie Catlin (tester)
Ian Latham (tester)
Jeff Goetz (tester)
Jeffrey Brutus (lead tester)
Jeremie Texier (tester)
Justin Maloney (tester)
Justin Robey (tester)
Kevin Watt (tester)
Khoi Duong (tester)
Kiernan Sleep (tester)
Kyle Butcher (tester)
Mark Grimm (tester)
Matt Metke (tester)
Matthew Gibbs (tester)
Michael Forgey (tester)
Mirko Muggli (tester)
Mitchell Kaufman (tester kirby kinchen (tester)
Nathan Smethurst (assistant head of testing)
Ray Kowaleski (user testing)
Rob Den Dekker (tester)
Steven Robinson (tester)
Ted Timmins (tester)
Troy Warr (tester)
Zeb Wedell (tester)


Autumn Allen (special thanks)
Chenelle Bremont (special thanks)
Chris Satchell (special thanks)
Danan Davis (special thanks)
Doug Martin (special thanks)
Douglas Herring (special thanks)
Ed Fries (special thanks)
Eric Schuh (special thanks)
Greg B. Jones (special thanks)
J. M. Byrd (special thanks)
Jama Cantrell (special thanks)
James Miller (special thanks)
Jay Ong (special thanks)
Jimbo Pfeiffer (special thanks)
Jonathan Sposato (special thanks)
Ken Lobb (special thanks)
Mark Forrer (special thanks)
Mike Minahan (special thanks)
Phil Spencer (special thanks)
Shane Kim (special thanks)
Shannon Loftis (special thanks)
Stacie Scattergood (special thanks)
Sue Stickney (special thanks)
The Loc Teams in Ireland/Japan/Korea and Taiwan (special thanks)
Tom Edwards (special thanks)
Travis Brady (special thanks)


Excell Data Corp:
Microsoft Games Studios:


Ben Board (lead scripter)
Beth Demetrescu (editor)
Beth Demetrescu (user experience)
Josh Atkins (studio lead)
Julian Glover (world creation)
Katie Roberts (world creation)
Keith Cirillo (user experience)
Ken Malcolm (scripter)
Mark Rose (scripter)
Mike West (scripter)
Neal Whitehead (scripter)
Phil Noyce (world creation)
Phil Robinson (scripter)
Rhodri Broadbent (scripter)
Steven Lawrie (scripter)
Todd Stevens (product planer)
Tony Burton (scripter)

External reviews (3) - average: 86% - median: 85%

review sourcecountryissuedatescore   
The Next Levelus20042004-09-294/580%

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