Dark Law: Meaning of Death

created and published by ASCII in 1997-03-28, running on Super Nintendo
type: role-play
genre: Fantasy
perspective: bird's-eye
player options: single player
languages: jpn
4/5

Description

Game description from Aeon Genesis:

Dark Law is a rather nontraditional RPG for the SNES. It focuses on exploration and storytelling over combat; some of the skills that the player's characters can learn are even useful for the adventure mode. It is told through a series of short vignettes ("Scenarios.") Some are interrelated, but most are essentially standalone. It is a very dark and macabre game, probably not good to play if you're depressed, but it does some very interesting things with the genre as a whole. It feels like Dark Law was trying to be a pencil & paper game, but was coated with a layer of J-RPG paint. It's quite good.

Game description from Romhacking.net:

Dark Law is the sequel to Dark Lord, the third part in a trilogy of tangentially-related games (think Soul Blazer/Illusion of Gaia/Terranigma.) Whereas the second game in the series, Wizap!, kind of stinks, Dark Law is fully of all kinds of awesome. Combat plays similarly to Treasure Hunter G, if you´ve played that, except it´s not grid based - you have a power bar that decreases as you move, and the more it has left in it the more attacks you can make in a single turn. It´s also got multiple endings!

Dark Law is essentially the Japanese interpretation of the pencil-and-paper RPG into a videogame format. The focus is rather heavy on exploration and light on combat, with copious amounts of storytelling thrown in for good measure. It, like Dark Lord before it, is told through a series of short stories ("Scenarios") which tie together by the final conclusion. It’s a pretty cool game, on the whole.


Unofficial English translation available:
agtp.romhack.net/
www.romhacking.net/

(cjlee001) - # 2006

Technical specs

display: raster

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cjlee001

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