Advent Shadow

published by Majesco in 2005-11, developed by Full Fat, running on PlayStation Portable
This game has been canceled.
type: action/reflex, adventure
genre: Science Fiction
series: Advent Trilogy
perspective: 3rd person
player options: single player
languages: eng

Comment

This would've been the sequel to Advent Rising. Cancelled due to Majesco's financial problems, mostly caused by poor sales of the former title but also due to Aeon Flux flopping which was to support financing this game.

Sanguine # 2008-07-12 23:27:26

Technical specs

display: textured polygons

Authors / Staff

management

Paul Adams (producer)
Peter Ranson (producer)
Vicky Page (producer)

design

Pete Hill (designer)

coding

Andrew Hague (a.i. programmer)
Ben Wilcox (tech programmer)
Chris Stewart (lead psp programmer)
Chris Subagio (additionl programming)
Colin Ho (tech programmer)
Don Williamson (lead tech programmer)
Florian Raoult (effects programmer)
Heine Gunderson (lead game programmer)
Lasse Nielson (game programmer)
Stephen Tweed (game programmer)

graphics

Chris Hooper (animator)
Martin Reeve (animator)
Pete Hill (lead artist)

3d artist

John Temperton (3d artist)
Kostas Michalopoulos (3d artist)
Matt Cawte (3d artist)
Rick Walker (3d artist)
Scott McInnes (3d artist)

tester

Rob Shaer (quality assurance)

Tags (4)

Contributors (2)

AndreaD
Sanguine

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Advent Shadow in-game screen.
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