Video Games

 

Gods and Generals

published by Activision Value Publishing in 2003-03-01, developed by AniVision, running on Windows
type: shooter
genre: Historical, First-person shooter
perspective: 1st person
player options: single player
game engine: Lithtech Jupiter, Lithtech
languages: eng

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Comment
Based on the movie that was based the book. Widely thought to be the worst game ever due to the massive number of bugs.
# 2006
Technical specs
display: textured polygons
Authors / Staff

management

Andy Koehler (licensing manager)
Brian Johnson (director of oem)
Brian Kingsley (producer)
Brian Mitchell (president)
Chad Koehler (senior vice president)
Dan Matschina (regional sales director)
David Oxford Jr. (president)
Jennifer Mirabelli Johnson (regional sales director)
Jim Holland (regional sales director)
Patrick J. Kelly (vice president of studios)
Skye Thomas (video production coordinator)
Tim Flaherty (senior vice president of sales)

design

Brent Fox (interface design)

writer

Robert Wells (story line)

coding

Bob Wills (support)
Chris Kramer (software development)
Gary Griffin (support)
Heide Williams (support)
James Main (software development)
Jeff Schneider (support)
Jeremy Reddoch (game programming)
Kathryn Price (support)
Lewis Price (support)
Shane Cortez (production support)
William Koons (software development)

graphics

Alexey Goncharov (texturing)
Andrey Didenko (texturing)
Chad Sanders (texturing)
Denis Mandelshtam (texturing)
Inna Ryzhkova (texturing)
Ivan Hivrenko (texturing)
Ivan Vidyakin (texturing)
Kirill Potabenko (texturing)
Mary Beth Gaines (texturing)
Oleg Koreiba (texturing)
Oleg Vasyanovich (texturing)
Peter Nagy (animation)
Sean James (graphic artist)
Tatyana Chubareva (texturing)
Tom Colby Sr. (texturing)
Trevor Harveaux (senior graphic artist)
Vlad Belozerov (texturing)

3d artist

Alexey Goncharov (3d modeling)
Andrey Didenko (3d modeling)
Chad Sanders (3d modeling)
Denis Mandelshtam (3d modeling)
Inna Ryzhkova (3d modeling)
Ivan Hivrenko (3d modeling)
Ivan Vidyakin (3d modeling)
Kirill Potabenko (3d modeling)
Mary Beth Gaines (3d modeling)
Oleg Koreiba (3d modeling)
Oleg Vasyanovich (3d modeling)
Raymond Clermont (3d modeling)
Tatyana Chubareva (3d modeling)
Tom Colby Sr. (3d modeling)
Vlad Belozerov (3d modeling)

level designer

Joshua Jennings (level editing)
Richard Easter (level editing)

audio

Michael Kimball (sound production)
Michael Kimball (music)

video

Michael Kimball (video editing)

marketing

Mark Meadows (vice president of marketing)
Mark Meadows (creative services)
Robbin Livernois (trade marketing manager)

tester

Casey Mitchell (testing)
Chad Schilling (quality assurance)
Chris Young (quality assurance)
Christian Arends (manager of quality assurance)
Donna Johnston (quality assurance)
Jason Lembcke (quality assurance lead)
John Cowden (quality assurance)
Lucky Day (quality assurance)
Patrick Johnston (quality assurance)

business

Patrick Horan (director of business)

n.a.

Activision Value Credits:
AniVision Credits:
G&G Games LLC Credits:

other

Andy Koehler (brand)
Bob Viau (additional is)
Brian Johnson (alternative channels)
Brian Kirkvold (production assistance)
Brian Mitchell (game desing)
Brynja Bjarnason (legal assistant)
Chris Owen (production assistance)
Josh Miedema (information systems administrator)
Nicole Bement (production assistance)
Patrick Horan (legal affairs)
Robert Wells (ceo)
Sean Dunnigan (production assistance)
Contributors (3)
zerothis
Sanguine
uvlbot-1

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