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King's Quest III: To Heir is human

a.k.a. King's Quest 3: To Heir is human

created and published by Sierra On-Line in 1988, running on Tandy Color Computer
type: adventure
genre: Fantasy
series: King's Quest
setting: Uchronia
perspective: 3rd person
player options: single player
game engine: Adventure Game Interpreter
languages: eng fre

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Comment
Released in the USA and Canada.
(Zerothis) - # 2006
Technical specs
additional hardware: Joystick, Keyboard,
display: raster
Authors / Staff

writer

Roberta Williams (writting)

coding

Al Lowe (programming)
Bob Kernaghan (programming)
Chris Iden (game development system)
Jeff Stephenson (game development system)
Robert Eric Heitman (programming)
Sol Ackerman (porting)

graphics

Doug MacNeill (graphics)
Mark Crowe (graphics)

audio

Margaret Lowe (music)
Margaret Lowe (composer)

packaging

Annette Childs (packaging)
Annette Childs (documentation)
Greg Steffen (packaging)
Greg Steffen (documentation)

tester

Jennifer Cobb (quality assurance)
Kimberly Wood (quality assurance)
Nancy Grimsley (quality assurance)
Ray Marek (quality assurance)

other

Dale Carlson (viewmaster)
Contributors (4)
teran01
zerothis
Sanguine
Trypticon

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King's Quest III: To Heir is human in-game screen.
Kings+Quest+III+To+Heir+is+human ()
King's Quest III: To Heir is human (Tandy Color Computer)
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