Run Like Hell

a.k.a. RLH / 异种追击 / ラン・ライク・ヘル

published by Interplay / Capcom in 2002-09-27, developed by Digital Mayhem, running on PlayStation 2
type: action/reflex, shooter, adventure
genre: Science Fiction, Horror, Action-Adventure
perspective: 3rd person
player options: single player
game engine: RenderWare
languages: chi eng fre ger ita jpn spa
4.1/5
GFXSFXControlsMusicVoiceStoryAtmos.A.I.

Official description

YOU RETURN TO YOUR STATION
TO FIND YOUR CREW DEAD
YOUR MISSION: NOT TO JOIN THEM.

Fight an alien takeover as an exiled military hero in an intense sci-fi, action-horror adveture.

Struggle to outthink, outrun, and outgun intelligent foes who learn from your behaviour and adapt to it.

Get the feeling of living a movie - from the edge-of-your-seat tension to the voice talents of top actors.

* An intense storyline that will keep you on the edge of your seat
* 7 gripping chapters of action-packed gameplay
* Dynamic camera angles bringing a truly a cinematic feel to the game
* Intelligent aliens that change behaviour based on your actions
* The powerful game engine brings to life characters, objects and environments in full glorious 3D
* Superb voice-acting by top Hollywood talent including Lance Henriksen, Kate Mulgrew and Clancy Brown

Box blurb - # 2007-08-01 01:13:23 - official description

Comments (2)

tutorial - skips basic movement but otherwise covers pretty much everything worth knowing.

# insignificant #
midas' touch - an alien weapon acquired at some point that draws its energy from the player character's health. The PC has too little health anyway to make using this weapon even remotely good idea., considering you already have quite powerful weapons that don't additionally kill you in the process.

Sanguine # 2009-08-27 10:07:46
Product ID: SLES-51345
EAN-13: 5026102005960 (PAL; lang: eng, fre, esp, ger, ita)

Sanguine # 2008-08-15 11:42:34

Technical specs

software: RenderWare,
display: textured polygons

Authors / Staff

management

Charles Cuevas (producer)
Rene Hakiki (development manager)

author

Jacob R. Buchert III (creator)

design

Brian Freyermuth (lead designer)

writer

Brian Freyermuth (story)

coding

Andrew Klinzing (programmer)
Brad Dodge (programmer)
Chad Freeman (programmer)
Darren Walker (programmer)
Dave Boulanger (programmer)
Michael Braley (lead programmer)
Shawn McCabe (programmer)

graphics

Darren Lee (artist)
Dave Finley (artist)
Dave Matthews (lead artist)
Joseph Cesario (artist)
Khanh Nguyen (artist)
Michael Nicholson (artist)
Stone Perales (artist)
Tyler Hinkle (artist)

level designer

Brian Freyermuth (lead level builder)
Donnie Cornwell (level builder)
Henry Lee (level builder)
Scott Holty (level builder)
Steve Gazda (level builder)

External review - average: 66%

review sourceissuedatescore
IGN2002*6.6/1066%

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