Heavy Duty

published by Akella in 2006, developed by Primal Software, running on Windows
Finished but for some reason was not published in any manner.
This game is (or was) considered vaporware.
type: action/reflex, shooter, simulation, strategy
genre: Science Fiction
perspective: bird's-eye 3rd person selectable
player options: single player
game engine: Heavy Duty
languages: eng rus

Official description

Heavy Duty is a high-tech Tactical Action game where you will have to defend a whole planet from alien invaders. You'll start with a small team of highly trained pilots fighting in huge multi-legged war robots.

You'll create a planet-wide defensive system to intercept and destroy alien spaceships before they land, and if they manage to slip to the surface of your planet - it's up to you to lead the elite group of robots to crush the invaders, gather some artifacts, research them and produce even better weapons. You'll manage your own base and build new ones.

Highlights
* Planet - a huge and real celestial body. You'll walk on any point of its surface, you'll zoom up to its orbit and back, enjoy beautiful sunsets and fight in the silvery moonlight, visit various climate zones, see weather effects from cyclones in its atmosphere... There are no limits, no "loading" screens, everything is available at any time.
* Robots themselves use inverse kinematics, and it's much more than just ragdoll - they choose where to place their feet on any landscape without sliding, and every movement looks and feels as if they are truly alive.
* Terramorphing technology is responsible for ground deformations - explosions create craters and landslides, you shape the battlefield with your weapons!
* Ability to choose your play style: to get to the battlefild and individually control any robot or switch to the tactical interface and control the squad as a whole.

Primal Software - # 2007-05-01 02:53:14 - official description - source

Technical specs

software: Heavy Duty,
display: textured polygons

Editor note

It seems that Primal Software died by 2008 or so and assets were seemingly bought by Quant Software who went on to develop 2025: Battle for Fatherland.

# 2012-03-01 08:47:38

Contributor

Sanguine

Post an anonymous comment / review about this game.

Rate and review

LIKE
PLAYED
FINISHED
OWN
PLAYING
WANT
Heavy Duty in-game screen.
View the full gallery