Assassin's Creed

a.k.a. Assassin's Creed: Director's Cut / AC

published by Ubisoft Entertainment in 2008-04-08, developed by Ubisoft Montreal, running on Windows
type: action/reflex, adventure
genre: Science Fiction, Historical, Backstabbing, Chasing, Counter attacks, Cruelty, Espionage, Grappling, Hiding, Holstering, Jumping, Ledges, Parkour, Pickpocketing, Riding, Search, Stealth, Stealth: Line of Sight, Tackling, Torture, Unarmed fighting, Walking, Wall climbing, Action-Adventure
series: Assassin's Creed
setting: Future, Past
perspective: 3rd person
player options: single player
game engine: Anvil
languages: eng fre ger ita rus spa

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Personal review

El comienzo estelar de la saga, a pesar de ser mucho más lineal y corto que sus predecesores (y unas misiones secundarias enormemente repetitivas), se hecha de menos no ser una arsenal andante que puede con toda la guardia de la ciudad: mucho más sigilo y huida y menos acción.

Especialmente reseñable era la posibilidad de finalizar un asesinato siguiendo el diario de Altair, convirtiendo el encargo en un auténtico reto, además de la claustrofóbica situación de Desmond y la intriga que rodea todo el juego.

Como reprochable, la enorme letalidad del agua, aunque también es cierto que es de gran ayuda contra los templarios.

8 de 10

# 2014-07-16 10:37:57


The story starts with Desmond Miles being kidnapped in 2012 by Abstergo Industries and put into the Animus machine, a device capable of drawing out genetic memories and allowing the user to re-live their ancestors' lives. For Desmond, this is the life of Altaïr Ibn La-Ahad (الطائر), an assassin who lived during the Third Crusade in 1191. Although the story skips the kidnapping and starts with Desmond jagged into the Animus and experiencing some synchronization issues with it.

The game is difficult to categorize and abundantly lampshaded by the fact that most of the game takes place inside the Animus which has been created to produce a video game like experience, so effectively you're playing a video game inside a video game. And the experience produced by the Animus is an abstraction of sorts with various alterations that make it easier for the user to operate it, such as translating all languages to plain English and so forth. So any inconsistencies with reality are due to that, and since memories aren't exactly logical 1 to 1 copies of reality, much illogical instances can occur, some of which can be interpreted to mean some very strange things.

Things you may need to replay the whole game for:
In memory block 4, you have a chance to pickpocket Vidic to get his security pen. This opportunity does not represent itself and replaying the memory block later does not roll back time in the "real world".

After the credits you gain access to the conference room where you need Vidic's pen to access a computer, but there's nothing else after that besides your ability to replay the memory blocks and aim for 100% completion (collecting all the flags, killing the templars, scouting, and doing all the side tasks).

Sanguine # 2008-04-08 21:56:05

Comments (4)

2008-04-09 as boxed
2008-04-09 on Steam (eng,fre,ita,ger,spa)
Sanguine # 2009-03-20 15:22:53
save points - there's only one save per profile, so make sure you back it up occasionally. Nothing worse than playing almost through the game and the save getting corrupted for whatever reason (such as BSOD). The saves are stored in `%APPDATA%/Ubisoft/Assassin's Creed/Saved Games/´.
Sanguine # 2009-02-17 04:31:09
Latest version: 1.02 (as of 2008-05-14)
Sanguine # 2008-12-05 08:59:59
The PC version has 4 new missions compared to the original console version.

Director's Cut Edition is apparently just alternate name for the thing and is in no way different from PC releases without that extra bit in their name.
Sanguine # 2007-05-20 21:12:06

Technical specs

additional hardware: Dolby Digital,
display: textured polygons
* Windows XP or Vista
* 2.6 GHz dual-core Pentium D or Athlon 64 X2 3800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 6800 GPU
* 8 GB HD space

* Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+ CPU
* 5.1 capable soundcard
Sanguine # 2008-04-08 21:45:04

Authors / Staff


Jesper Kyd (music composer)

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