Castle Crisis

published by Atariage in 2004, developed by AtariAge, running on Atari 5200
type: action/reflex
genre: Fantasy
perspective: bird's-eye fixed camera
player options: shared-screen, single player
languages: eng

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I believeth I doth reckoneth ye arcade game even Warlords. Using your shield, catch the the dragon's fireballs. Launch them at castles of your enemies. The goal is to eventually hit the target inside. Don't hold the fireball to long, as it with damage your castle as long you do. 1 player, 2 players, 3 players or 4 players simultaneous. Whoever initiates the game is the first one targeted by the dragon. AI opponents are provided and represented by a face mask target. Human players look like crowns. The arcade version was 4 player only, but this one offers 2 player modes. As the game progresses the AIs can develop grudges and cooperative strategies. Get 1 on your side to eliminate the other 2 or manipulate them into ignoring you and attacking each other. Also work's with adapted 2600 paddles, adapted Atari 8-bit mouse, or adapted Atari 8-bit trackball. Infogrames, who owns the Atari name, forced sales of this game to stop.
wait for the game to load, then have all 4 players press catch simultaneously

(Zerothis) - # 2007-07-26 20:06:58

Technical specs

additional hardware: Mouse, Trackball,
display: raster

Authors / Staff


Bryan Edewaard (programmer)

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