Avatar

a.k.a. James Cameron's Avatar: The Game / Avatar: The Game

published by Ubisoft in 2009-12-01, developed by Ubisoft Montreal, running on Windows
type: action/reflex, shooter, adventure
genre: Science Fiction, Fantasy, Action-Adventure
setting: Future
perspective: 3rd person
player options: single player, Internet
game engine: Dunia
languages: dut eng fre ger ita pol rus spa
3.4/5
GFXSFXPresent.ControlsMusicVoiceStoryAtmos.EndingDifficulty

Personal review

Seriously, anyone playing this game should NOT map use key to space bar like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.


# 2010-04-07 18:29:32

Description

Based on the movie by James Cameron by the same name.

Sanguine # 2007-07-24 19:58:33

Comments (2)

bioroids - the human-Na'vi hybrid remote controlled hosts (Avatars)
magic - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
upgrade system - hidden behind the conquest minigame.
no children - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
human / bioroid protagonist - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.


Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)

Sanguine # 2009-12-26 00:46:36
North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"

Sanguine # 2009-12-01 22:06:09

Technical specs

display: textured polygons
Minimum:
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

Recommended:
* 2 GB RAM
* 512 MB VRAM

Sanguine # 2009-12-11 18:39:06

Tags (145)

video game
culture
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hardware
software
creatures
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game genre

External reviews (2) - average: 63.5%

review sourceissuedatescore
IGN2009*6.8/1068%
Metacritic2009*59/10059%
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