Left 4 Dead
a.k.a. L4D / Left For Dead
type: shooter
genre: Horror, Horde game, Survival horror
series: Left 4 Dead
setting: Present
perspective: 1st person
player options: single player, LAN, Internet
game engine: Source
languages: chi dan dut eng fin fre ger ita jpn kor pol por rus spa swe other
genre: Horror, Horde game, Survival horror
series: Left 4 Dead
setting: Present
perspective: 1st person
player options: single player, LAN, Internet
game engine: Source
languages: chi dan dut eng fin fre ger ita jpn kor pol por rus spa swe other
4/5


Personal review
A medio camino entre una remodelación del mod de zombies del Counter-Strike y un juego de supervivencia cooperativa aparece el Left 4 Dead, cuya mayor virtud sin duda alguna es que la verdadera competición es supervivientes contra zombies especiales, siendo en realidad un cooperativo en modo versus.
También es de lo más interesante la IA de los zombies genéricos y sus diversas reacciones frente a la luz, el sonido etc...
6 de 10.

AmunJazz # 2014-12-27 19:44:25
También es de lo más interesante la IA de los zombies genéricos y sus diversas reacciones frente a la luz, el sonido etc...
6 de 10.


Official description
Left 4 Dead [...] casts up to four "Survivors" in an epic struggle against hordes of swarming zombies and terrifying "Boss Infected" mutants.
Set in the immediate aftermath of the long-awaited zombie apocalypse, L4D's survival co-op game mode is played out across four sprawling "Movies" set in a variety of urban and rural environments. Each "Movie" has an over-riding team objective, is comprised of five large maps, and may be played by 1 to 4 human players.
New technology dubbed "the AI Director" is used to procedurally generate a unique experience each time the game is played. Just as in Hollywood films, the Director calls for new monsters, sounds, and action as it tailors the gameplay experience based upon the team's performance.
[...] Left 4 Dead also includes new multiplayer modes.
* Addictive co-op action gameplay [...]
* Advanced artificial intelligence drives both friendly and unfriendly creatures to dynamically create intense single-player, co-op, and multiplayer experiences every time the game is played
* 20 new maps. 10 new weapons. Four sprawling "Movies"
* Match making, stats, rankings, and awards system drive collaborative play
* Designer's Commentary mode allows gamers to go "behind the scenes" of the game
* Powered by Source and Steam
Valve - # 2008-10-16 18:46:16 - official description - source
Set in the immediate aftermath of the long-awaited zombie apocalypse, L4D's survival co-op game mode is played out across four sprawling "Movies" set in a variety of urban and rural environments. Each "Movie" has an over-riding team objective, is comprised of five large maps, and may be played by 1 to 4 human players.
New technology dubbed "the AI Director" is used to procedurally generate a unique experience each time the game is played. Just as in Hollywood films, the Director calls for new monsters, sounds, and action as it tailors the gameplay experience based upon the team's performance.
[...] Left 4 Dead also includes new multiplayer modes.
* Addictive co-op action gameplay [...]
* Advanced artificial intelligence drives both friendly and unfriendly creatures to dynamically create intense single-player, co-op, and multiplayer experiences every time the game is played
* 20 new maps. 10 new weapons. Four sprawling "Movies"
* Match making, stats, rankings, and awards system drive collaborative play
* Designer's Commentary mode allows gamers to go "behind the scenes" of the game
* Powered by Source and Steam

Comments (6)
Named updates/patches: (called DLC for some strange reason)
* Survival Pack (2009-04-21)
* Crash Course (2009-09-29)
Sanguine # 2009-09-23 19:47:53
* Survival Pack (2009-04-21)
* Crash Course (2009-09-29)

bleeding - border case as this only occurs when a player gets incapacitated and waits for someone to assist them.
hypermobile foes - hunters mainly, the others have only slightly higher mobility than the protagonists.
karmic creatures - boomer, killing him in close quarters has the same effect as having him barf on you.
killing blow - the common infected are so very fragile. not applicable to the special infected.
elite npcs - the special infected.
asymmetric factions - versus mode, the infected and the survivors.
Sanguine # 2009-07-04 00:33:02
hypermobile foes - hunters mainly, the others have only slightly higher mobility than the protagonists.
karmic creatures - boomer, killing him in close quarters has the same effect as having him barf on you.
killing blow - the common infected are so very fragile. not applicable to the special infected.
elite npcs - the special infected.
asymmetric factions - versus mode, the infected and the survivors.

Built for multiplayer cooperative play (with up to four players), single player is the same as multiplayer except the other characters are AI controlled and not the intended point. The AI generally controls all missing players even in multiplayer games and takes over temporarily if a player goes AFK (at least if they tell it to).
Sanguine # 2008-11-22 10:52:33

Technical specs
display: textured polygons
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Xrefs (2)
Related games
has influenced
Pixel Force: Left 4 Dead (Windows)
ported to
Left 4 Dead (Mac OS X)
prequel of
Left 4 Dead 2 (Windows)
similar to
Land of the Dead: Road to Fiddler's Green (Windows)
PAYDAY: The Heist (Windows)
No more room in Hell (Linux)
Warhammer: End Times - Vermintide (Windows)
version of
Left 4 Dead (X360)
Pixel Force: Left 4 Dead (Windows)
ported to
Left 4 Dead (Mac OS X)
prequel of
Left 4 Dead 2 (Windows)
similar to
Land of the Dead: Road to Fiddler's Green (Windows)
PAYDAY: The Heist (Windows)
No more room in Hell (Linux)
Warhammer: End Times - Vermintide (Windows)
version of
Left 4 Dead (X360)
Contributors (5)
AndreaD
zerothis
Sanguine
uvlbot-1
AmunJazz
zerothis
Sanguine
uvlbot-1
AmunJazz
Rate and review
4
LIKE
2
PLAYED
17
FINISHED
9
OWN
13
PLAYING
3
WANT