Dreamlords Resurrection

a.k.a. Dreamlords – The Reawakening

created and published by LockPick Entertainment in 2008-06-18, running on Windows
type: manag./econ., strategy
genre: Fantasy, Massively Multiplayer Online Game
perspective: bird's-eye
player options: Internet
game engine: Torque 3D
languages: eng

Personal review

Slightly more interesting than other browser-based strategy/management games, but only because you can fight real-time battles with the Windows client. The game has similar extremely slow pace other browser-based games have (unless you enjoy grinding items and such in battles, but ultimately you have to just wait). The in-game research takes hours if not days (in real-time) to complete, and gaining even one new follower takes 30 minutes (again in real-time) by default. Although you can spend real cash to speed up gaining of followers, the game world is reset occasionally (I have no idea how often, but I'd presume at least a month passes before such happens) which puts all your progress back to 0 and the battle begins anew (and research, and gaining followers, and killing the same things, etc.). I can't imagine anyone being interested in repeating that for more than 2-3 times at most, but I can't imagine people grinding their chars to level 70 or such in WoW either on weekly basis, so I guess I'm not the person to ask.


# 2009-06-24 22:32:23

Comments (2)

Factions:
* Covenant
* Thûl
* Nihilim

Sanguine # 2009-06-24 19:33:49
Although Lockpick Entertainment claims Dreamlords: The Reawakening is remake of Dreamlords, this is hardly true since Dreamlords was still in closed beta late in 2008-01 (open beta sometime later), but Reawakening was released in 2008-06, leaving them only few months to remake it (I'd imagine they just fixed the bugs, renamed the game, and made a public non-beta release).

Sanguine # 2009-06-11 12:03:46

News


2009-06-24Lockpick filed for bankruptcy; intentions are to keep Dreamlords running despite this.
2009-06-25 11:02:34 - source

Technical specs

display: textured polygons

Authors / Staff

management

David Rosén (executive producer)

design

Christian Waatz (game designer)
Dan Eriksson (game designer)
Daniel Frostberg (game designer)
Iona Rosin (lead game designer)
Iona Rosin (game designer)
Jesper Bylund (game designer)
Marcus Andrews (senior game designer)
Michael Janssen (game designer)
Robert Esbjrnsson (game designer)

coding

Alex Ericsson (programmer)
Benny Handfast (lead programmer)
Daniel Romberg (programmer)
Joachim Klahr (programmer)
Leo Willman (programmer)
Niklas Karlsson (programmer)
Oli Ivarsson (programmer)
Per Andersson (programmer)

graphics

Andreas Fougner (artist)
Daniel Ribera Olsen (lead artist)
Daniel Ribera Olsen (artist)
Linus Anderberg (artist)
Martin kesson (artist)
Mikael Olsson (artist)
Olof Hagelin (artist)
Richard Blom (lead artist)

audio

Alexander Andersson (sound effects)
Alexander Andersson (sound design)
David Wallin (sound effects)
David Wallin (sound design)
Robert F. Blom (music)
Robert F. Blom (sound designer)

Contributors (2)

Sanguine
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Dreamlords Resurrection in-game screen.
Dreamlords+Resurrection
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