Psi-Ops: The Mindgate Conspiracy

a.k.a. Psi-Ops: Psychic Operation

published by Midway Games / Capcom / ZOO Digital Publishing in 2004-06, developed by Midway Games, running on Xbox
type: action/reflex, shooter, adventure
genre: Science Fiction, Action-Adventure
perspective: 3rd person
player options: single player
languages: eng fre ger ita jpn spa
4.2/5

Official description

Set in the near future, a Psi-Agent names Nick Scryer has his memory wiped and false memories implanted so that he can infiltrate a terrorist group known as "The Movement". Now believing he is an anti-terrorist soldier, he helps defend a facility from the Movement but is captured. Aided by a beautiful double agent named Sara, Nick escapes from his captors, begins to regain his Psi powers and fights to get closer to the truth surrounding this elusive secret society and the man who runs it, a U.S. Military rogue known only as "The General". Nick must fight against not only the brainwashed super-soldier army of the Movement, but also against its Psi agents, each of which possess a potent Psi power of their own. Soon Nick realizes that his own Psi powers are boiling to the surface, and he must master them in order to defeat his enemies. Infiltrating deeper and deeper into the Movement's compounds, he is able to learn that his own fate is wrapped up with that of the General. As he and Sara search for answers they uncover that the General's ultimate plan involves a mysterious ancient artifact known as the Monolith, an object that has played a major role in nearly every major historical event during the last 12 centuries. Why does the General want it, what is its power and why are so many dying to discover its secrets? To discover his own past, Nick must delve into the heart of the Movement to find out, confronting his past and delivering the world from a madman bent on gaining the power of a god. The Psi powers are a key aspect to the gameplay in Psi-Ops and open up experiences not possible with traditional weapons only, especially given that our environments contain a huge number of objects (and enemies!) that the player can interact with. The combination of unique Psi powers, a great physics engine from Havok, allowing for highly-realistic body and object reactions, and highly interactive worlds allows players an almost infinite way to get by each challenge in the game. Motion capture adds a subtle level of realism to a game that we wanted for Psi-Ops. Much like other visual and non-visual elements that make up games such as textures, geometry, lighting, sound effects, and particle effects, animations can have a strong impact on how realistic a game feels to a player. Since we wanted players to start in a realistic world and gradually have it change towards the fantastical, it was important that the initial impact of the game feel immersive, and motion capture was just one of the elements that help us achieve that. However, even later in the game, motion capture continues to give the character, even while they are using Psi powers a sense of realism that we feel makes them more believable and helps keep the player immersed in the action and story.
Features:
* Navigate through eight deadly levels, attacking terrorist compunds across the Earth
* Work with weapons and gadgets including a silenced pistol, machine gun, flame thrower, and more
* Take on brainwashed soldiers, using mind control powers and using them against each other
* Move people and objects using telekinesis, or throw walls of flame at opponents with pyrokinesis
* For 1 player

Aibo - # 2008-04-14 14:48:51 - official description

Technical specs

software: Havok Physics,
display: textured polygons

External reviews (2) - average: 84.5%

review sourceissuedatescore
IGN2004*8.5/1085%
Metacritic2004*84/10084%
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