Gegege no Kitarō 2: Youkai Gundan no Chousen

a.k.a. ゲゲゲの鬼太郎2 妖怪軍団の挑戦 / GeGeGe no Kitarou 2: Youkai Gundan no Chousen

published by Bandai in 1987-12-22, developed by Tose, running on Nintendo Entertainment System
type: role-play
genre: Manga, Fantasy
series: GeGeGe no Kitarō
perspective: bird's-eye
player options: single player
languages: jpn

Personal review

The second game based on the Gegege no Kitaro series for the Famicom is no longer a platform game but a RPG. The RPG mechanics are rather limited. You can find and use friends in combat but they are not complete party members but ony work as "abilities". There are not shops or towns as in other RPGs. This lack of depth doesn't make the game easy though. It has some hard and not obvious puzzles to work out where to find and use what item. The overworld (resembling Japan) has a very complicated design, with lots of different mountain ranges and height levels. A castle or dungeon entrance could be only three steps away, but to actually able to reach it could be quite a long way. On the way to boss fights its also nearly a must to run away from all fights (which works most of the time), because otherwise you will be too low on resources to fight the boss. Grinding periods are needed at times and is a mixed-bag. On the one hand there are only ten levels and the xp to reach them seems to be low. On the other hand the normal enemies give only very few xp so it is not as fast as you might think. Technically the game is ok, graphics and music are not outstanding but nice enough.

# 2014-09-21 07:56:16

Technical specs

display: raster

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Gegege no Kitarō 2: Youkai Gundan no Chousen in-game screen.
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