Blocksum

created and published by Infotech in 2005, running on Windows
type: puzzle, action/reflex
genre: Visual matching
perspective: side view
player options: single player
other: Freeware
languages: eng jpn

Personal reviews (2)

Despite what Blocksum looks like, it has very little in common with games like Tetris. Instead of new blocks falling down from the top, the blocks gradually rise upwards from the bottom with varying numbers on them. The goal is to combine the numeric blocks with others near them and form chains of blocks with the same number and at least as many blocks as the number states. The only blocks that don't get destroyed this way are blocks numbered as 1 and the special spheroid which occasionally appears which can be used to destroy all blocks with the number you combine them with.

So, for example, number 4 would require at least 4 blocks of size 4 chained for them to be destroyed, number 5 would require at least five blocks with the size of 5, and so on. However, there's a small delay between destroying the chained blocks, so you can chain even more for that same chain to be destroyed for more points, the blocks cease rising during this wait time, so combining even more is beneficial as it gives you some more time to see how to combine the others. The game ends when the blocks reach the top and you fail to release the "pressure".

Combinging works simply by selecting a block and combining it with any adjacent block in the four primary directios, the resulting block has the size and shape of the two former ones and the number of both summed up. However, you can only combine, not split, so combining too many creates large numbers that are difficult to chain because you need at least the equal number of blocks in the chain as the number states, the largest chains likely filling most of the screen.

The game effectively challenges your ability to take into account all the numbers in the playfield and combining them in a manner that keeps the game going, as any failure to do so may create dead ends in the combinations, or high-rises with mixed blocks that can't be cleaned out easily. The game speed doesn't increase with levels (not that I noticed it even if it did), but the game starts giving out precombined blocks with ever increasing sizes and in larger quantities, so combinations of smaller numbers becomes impossible.


# 2008-09-07 16:00:22
Latest version: 1.0.8 (as of 2007-01-08)


# 2008-08-28 13:21:20

Technical specs

software: .NET Framework,
display: raster
Minimum:
* Windows 2000 or XP
* 700 MHz Celeron CPU
* 128 MB RAM
* 16 MB VRAM
* 40 MB HD space

Sanguine # 2009-01-31 01:07:54

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Blocksum in-game screen.
Blocksum
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