Die by the Sword

a.k.a. DbtS

published by Interplay / Tantrum Entertainment in 1998-02-28, developed by Treyarch Invention, running on Windows
type: action/reflex, fighting, adventure
genre: Fantasy, Action-Adventure, Melee combat simulation
perspective: 3rd person
player options: single player, LAN
languages: eng fre ger spa
3/5
GFXSFXControlsVoiceAtmos.

Comment

Exploration, strategizing opponents, dismemberment, customised moves with VSIM motion technology, 1-4 multiplayer mode and a touch of dark humor. For mature players.
Requires Pentium 100-166MHz, Windows 9x, 16-32MB, 80-300MB disk space, 4-8x CD-ROM, DirectX compatible Sound and Video Cards, Keyboard, 100% compatible Microsoft Mouse, 3Dfx Rendition ready, DirectX 5.0 included. modem and IPX required for multiplayer

# 1999-10-25 01:07:54

Technical specs

display: textured polygons
Minimum:
* Windows 95
* Pentium 100 MHz CPU
* 16 MB RAM
* 115 MB free HD space
* 2X CD-ROM drive

Recommended:
* Pentium 166 MHz CPU
* 32 MB RAM
* 3D accelerator
* 480 MB free HD space
* 4X CD-ROM Drive

Refuses to install on modern Windows, but this can be circumvented by just copying the die folder from the CD and starting the game through windie.exe.

Sanguine # 2008-07-07 17:01:38

Authors / Staff

management

Alan Barasch (producer)
Alan Pavlish (tantrum divison director)
Alan Pavlish (executive producer)
Charles Deenen (audio director)
Chris Borders (vo manager)
Chris Borders (vo director)
Julian Ridley (localization coordinator)
Phuong Nguyen (director of compatability)
Tom Decker (localization coordinator)
Trish Wright (vice president of development)

design

Fred Corchero (design)
Mark Nau (arena design)

coding

Bill Stoudt (video compression)
Charles Tolman (programming)
Don Likeness (programming)
Dr. Peter Akemann (programming)
Jamie Fristrom (programming)
Mark Fielding (additional programming)

graphics

Chris Busse (art)
Chris Soares (art direction)
Chris Soares (art)
Eric Alwill (additional art)
Jamie Fristrom (additional programmer art)
Mark Nau (additional programmer art)
Mike McCarthy (non-engine animation)
Phil Salas (additional art)
Tomo Moriwaki (art)

level designer

Mark Nau (level design)

audio

Brian Luzietti (level music)
Charles Deenen (cinematics sounddesign)
David Farmer (level sound design)
David Farmer (cinematics sound design)
Gloria Soto (audio administration)
Gregory R. Allen (level sounddesign)
Harry Cohen (level sound design)
Harry Cohen (cinematics sound design)
Larry Peacock (level sounddesign)
Richard Band (cinematics music)
Rick Jackson (level music)
Ron Valdez (level music)

acting

Brian Cummings (enric vo actor)
Brian Cummings (dwarf vo actor)
Larry Peacock (kobold vo actor)
Larry Peacock (ogre vo actor)
Michael York (instructor vo actor)
Tony Jay (wizard vo actor)
Tony Jay (grub vo actor)

localization

Heike Walther (german localization tester)
Marina Bermon (french localization tester)
Rapheal Lopez (spanish localization tester)

packaging

Alan Pavlish (wrote the introduction in the manual uncredited)
Holly Lambert (manual layout)

tester

Bill Delk (quality assurance is technician)
Chad Allison (director of quality assurance)
Christian D. Peak (quality assurance is technician)
Doug Finch (tester)
Erick Lujan (lead tester)
Erik Guenther (tester)
Frank Pimentel (quality assurance is manager)
Frank Wesolek (lead tester)
James Harrison (tester)
Larry Smith (tester)
Matthew Golembiewski (tester)
Robert Giampa (tester)
Robert Hanz (tester)
Robert Lark (tester)
Robert Nichols (tester)
Scot Humphreys (tester)
Steve Victory (quality assurance manager)

other

Aaron Oliaz (compatability technician)
Ali Atabek (additional producing)
Anthony de Longis - Swords of Glory (technical advisor)
Caron Weidner (temp mastering)
Charles Deenen (cinematics re-recording)
Charles Deenen (cinematics mixing)
Charles Deenen (cinematics editing)
Charles Deenen (re-recording)
Charles Deenen (mixing)
Charles Deenen (editing)
Chris Busse (production)
Chris Hudak (contributed vsim moves)
Chris Kramer (contributed vsim moves)
Craig Duman (mastering)
Dan Amrich (contributed vsim moves)
Dan Forsyth (compatability technician)
Derek Bullard (additional producing)
Derek Gibbs (compatability technician)
Dr. Peter Akemann (production)
Eric Steinman (chaos master)
Frank Szick (vo editing)
Glenn Broderick (contributed vsim moves)
John Parker (compatability technician)
Marc Duran (compatability technician)
Mark Nau (production)
Mark Teal (additional producing)
Melodee M. Spivak (technical advisor)
Mike Mika (contributed vsim moves)
Pete Hines (contributed vsim moves)
Rob Smith (contributed vsim moves)
Tomo Moriwaki (other stuff)

External reviews (2) - average: 55%

review sourceissuedatescore
C&VG (Computer & Video Games) (174+)uk1991998-063/560%
Génération 4 (083-138)fr1101998-053/650%

Contributors (6)

AndreaD
zerothis
dandyboh
Sanguine
uvlbot-1
Ritchardo

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