Eschalon: Book I
created and published by Basilisk Games in 2007-11-19, running on Windows
type: role-play, turn-based
series: Eschalon
setting: Medieval
perspective: bird's-eye (dimetric)
player options: single player
languages: eng
series: Eschalon
setting: Medieval
perspective: bird's-eye (dimetric)
player options: single player
languages: eng
Official description
Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who you are. It features a tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Hundreds of items and dozens of creatures await your discovery in this classically inspired RPG.
* A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another "action RPG".
* Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
* Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character's every action throughout the game. The game world does not scale or adjust itself to match anyone's play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
* Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want...make it fast and furious, or analyze every option for maximum advantage.
* A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don't...it's up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
* An epic adventure that you must face alone...a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima , Might & Magic , and Wizardry
? - # 2009-02-10 23:08:53 - official description - source
* A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another "action RPG".
* Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
* Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character's every action throughout the game. The game world does not scale or adjust itself to match anyone's play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
* Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want...make it fast and furious, or analyze every option for maximum advantage.
* A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don't...it's up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
* An epic adventure that you must face alone...a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima , Might & Magic , and Wizardry
? - # 2009-02-10 23:08:53 - official description - source
Description
The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear.
Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card.
(Zerothis) - # 2008-12-24 03:25:04
Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card.
(Zerothis) - # 2008-12-24 03:25:04
Link
Technical specs
display: raster
Editor note
Project team
audio
Glorian (music)Kevin MacLeod (music)Krzysztof Wierzynkiewicz (music)Mark Deaton (music)Victor Stoyanov (music)Tags (94)
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Related games
prequel of
Eschalon: Book II (Windows)
version of
Eschalon: Book I (Mac OS X)
Eschalon: Book I (Linux)
Eschalon: Book II (Windows)
version of
Eschalon: Book I (Mac OS X)
Eschalon: Book I (Linux)
Contributors (3)
zerothis
Sanguine
uvlbot-1
Sanguine
uvlbot-1
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