Carrier Command

published by Rainbird in 1990, developed by Realtime Games Software, running on Commodore 64
type: action/reflex, simulation, strategy
genre: Science Fiction, xPS/RTS
setting: Future
perspective: bird's-eye
player options: single player
languages: eng
3.5/5

Technical specs

display: raster

Editor note

In contrast to the 16-bit versions the C64-version is not played inside a 3D environment, but in a 2D top-down perspective.

# 2012-12-29 15:16:00

Authors / Staff

design

Ricardo Pinto (design)

coding

Graeme Baird (program)

audio

Andy Beveridge (sound)
Dave Lowe (music)

Tags (13)

External reviews (3) - average: 70% - median: 66%

review sourceissuedatescore
Commodore Forceuk131993-1280/10080%
The Games Machineuk321990-0766/10066%
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Zzap!uk621990-0664/10064%
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Contributors (4)

teran01
dandyboh
Sanguine
uvlbot-1

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Carrier Command in-game screen.
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