Kollision

published by author in 2007, running on Linux
type: action/reflex
perspective: bird's-eye fixed camera
player options: single player
languages: eng other

Description

Simple.You mouse cursor is the blue ball and it must not any of contact the red balls. There are only 4 red balls to start. But, every 30 seconds in easy mode (25 in medium and 20 in hard), another ball is faded into the playfield. There is also more energy in medium and a lot more in hard mode, causing a higher average velocity of the red balls. They bounce off the walls and each other, transferring momentum according to collision angle. So they are all moving at different velocities and, it seems, inevitably, a few or 1 ball at a time ends up with a clear majority of the momentum. The player's score is simply the number of seconds they manage to survive. No extra lives or continues. Each mode has it's own high score list.

(Zerothis) - # 2009-04-17 09:31:17

Technical specs

display: raster

Tags (6)

Contributors (2)

zerothis
Sanguine

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Kollision in-game screen.
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