Androman on the Moon
This game has not passed the prototype stage.
type: shooter, mazegenre: Science Fiction, Arena shooter, Augmented Reality Game, First-person shooter
perspective: bird's-eye side view 1st person push-scroll fixed camera auto-scroll
player options: single player
other: Prototype
Description
Androman is on a Moon mission, mining minerals. But he has been attacked by aliens. His only defenses, other than retreating from the mines with aliens in them, is his timed explosives packs and old abandon shooting weapons found near the mines exits (that breakdown shortly after being used). Placing explosives at just the right moment and location, ensures that an alien will be nearby when it explodes.
This game was designed to interact with the Androman robot peripheral that was, like this game, never released. Androman would drive around on a moon map on the floor in front of the TV and make noises or gestures in reaction to events of the game. With sounds, a voice and articulation not found in other robot peripherals, Androman could be programmed as a fully developed character of the game that resided in the real world. He could act out surprise, fear, pain, humor, or whatever fit the action of the game. A barcode reader under Androman was used to confirm his location in the real world matched his virtual location. For this game, he would drive around a moon map to reach mines. Then he would watch and react while the player controlled the action. When the player reached the exit and picked-up the weapon there, the view would switch to a first person 3D tunnel and Androman would similarly locate himself on a real world representation of it. The player would Direct Androman to dodge left or right to avoid oncoming aliens that were present only on-screen. Androman and the view were synchronized throughout. Androman could also shoot the aliens during this sequence. Upon exiting, Androman would move to the same mine's exit area on the real map. The player needed to guide Androman back to base to unload the collected ore. The cycle would then repeat for every mine on the moon.
(Zerothis) - # 2009-05-06 17:57:41
This game was designed to interact with the Androman robot peripheral that was, like this game, never released. Androman would drive around on a moon map on the floor in front of the TV and make noises or gestures in reaction to events of the game. With sounds, a voice and articulation not found in other robot peripherals, Androman could be programmed as a fully developed character of the game that resided in the real world. He could act out surprise, fear, pain, humor, or whatever fit the action of the game. A barcode reader under Androman was used to confirm his location in the real world matched his virtual location. For this game, he would drive around a moon map to reach mines. Then he would watch and react while the player controlled the action. When the player reached the exit and picked-up the weapon there, the view would switch to a first person 3D tunnel and Androman would similarly locate himself on a real world representation of it. The player would Direct Androman to dodge left or right to avoid oncoming aliens that were present only on-screen. Androman and the view were synchronized throughout. Androman could also shoot the aliens during this sequence. Upon exiting, Androman would move to the same mine's exit area on the real map. The player needed to guide Androman back to base to unload the collected ore. The cycle would then repeat for every mine on the moon.
(Zerothis) - # 2009-05-06 17:57:41
Technical specs
display: raster
Authors / Staff
Tags (5)
video game
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game genre
Contributors (3)
AndreaD
zerothis
uvlbot-1
zerothis
uvlbot-1
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