Video Games

 

Ultima V: Lazarus

created and published by Team Lazarus in 2005-12-22, running on Mac OS X
type: role-play
genre: Fantasy
perspective: 3rd person push-scroll
player options: single player
languages: eng fre ger

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Official description
[U]ltima V: Lazarus is an exceedingly ambitious project that greatly improves the graphics and sound of the PC version of Ultima V. However, that's not all. Rather than releasing an "upgrade patch," as happened with Ultima IV, what we've done is a true from-the-ground-up remake of the gaming classic, Ultima V.

It is built in the Dungeon Siege 3D RPG engine, which you can learn more about at DUNGEONSIEGE.COM, and it has brand new graphics, CD-quality orchestral music (including re-mastered versions of the original U5 music plus some new pieces), improved and expanded dialogue, and a much more "alive" design for the Underworld, amongst other improvements.

"The Shadowlords have come. Lord British, the True King of Britannia, has been taken by them. Blackthorn, friend of the king and regent in Lord British's absence, has fallen into corruption and seized the Crown for himself. The Companions of the Avatar, your friends, have been named outlaw and live in hiding. Britannia lies in darkness, in fear. Animosity and deceptions abound. You last left Britannia in a golden age of Virtue and Enlightenment, but it is to this that you return.

Save our King. Find a way to stop the Shadowlords. Free Britannia from Blackthorn’s tyranny. Light the way to some answers... before the shadows becomes so black that no answers can be seen. If you fall prey to this darkness, Avatar... then I fear we truly will be lost.
"
# 2009-07-04 21:35:43 - official description - source
Technical specs
display: textured polygons
Authors / Staff

management

Ian Frazier 'TIBERIUS' (project director)
Michael Hilborn 'NEW BREED' (creative director)
Shaddock Heath 'FRILLY WUMPUS' (technical director)

design

Scott Tengelin 'CLAYMORE (lead world designer')

writer

Britton Gregory 'TRYNIAN' (writer)
Daniel Simmons 'GIGATONNE COWBOY' (writer)
Ewan Munro 'TAILRACE' (writer)
Glenn Firmstone 'BROWN DRAGON' (writer)
Ivan Kemsley 'FENGUL' (writer)
J. Henderson 'THE YELLOW' (writer)
James Dertz 'DIRT' (writer)
Laura Campbell 'SHADOW OF LIGHT' (writer)
Pietari Seppänen [Pietari Seppanen] 'FOP' (writer)

coding

Gregor Klaknsek 'OZZY' (programmer)
Peter Mei 'TOHOKU' (programmer)
Rob Groner 'BEEZLE' (programmer)

graphics

Jolyn Kitzer 'NYTEFALL' (art)
Matt Regnier 'MASTERMINOC' (art)
Nate Taylor 'VAPULUS' (art)

audio

Chris Many 'SILVERSTORM' (music)
Jame Dangerfield 'TERILEM' (music)
Jared Ellsworth 'SALANTHALAS' (music)

localization

Christian Hackl 'HACKL' (localization lead)
Fabian Tarlet 'ELANDRYL' (french localization)
Frank Trienbach 'DAGON' (french localization)
Marc Charlot 'SERGORN' (french localization)
Vitor Zimmerer 'GRANDOR' (german localization)

web

Aaron Martone 'AEGIS' (web development)
Chris La Plamte 'KELDRYN' (web development)

tester

Gil Manlean 'GILEATHANE' (quality assurance lead)

n.a.

PIETARI “FOP” SEPPÄNEN

other

Magnus Norling 'SUTEK' (quest engineer)
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