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Demon's Souls

a.k.a. デモンズソウル / 데몬즈 소울 / Demon's Soul / DeS

*123*
published by Atlus USA / SCEI in 2009-02, developed by From Software / SCE Japan Studio, running on PlayStation 3
type: action/reflex, role-play
genre: Action-Adventure, Hack and Slash, Metroidvania, Souls-like, Tactical
series: Souls
setting: Medieval
perspective: 3rd person
player options: single player, Internet
game engine: PhyreEngine
languages: eng fre jpn
4.7/5
GraphicSoundFXPresent.ControlsMusicVoiceStoryAtmos.A.I.EndingDifficulty

Official description

Demon's Souls promises to be the hardcore action RPG experience PS3 owners have been waiting for since the platform's launch. Revolutionary online features support your adventure like never before, presenting seamless interconnectivity that serves in every instance to enhance the single-player game. Team up with two other players in simultaneous cooperative play, working together to topple some of the game's colossal bosses, or force your way into the games of skilled players and challenge them to PvP battle. Leave hints and clues for those who will follow in your footsteps; either intentionally or through your own inadvertent demise, your bloodstains will allow your successors to view a replay of your death, hinting at how to avoid your gruesome fate.

# 2009-09-04 21:24:10 - official description

Technical specs

hardware: Dolby Digital,
display: textured polygons

Project team

management

Hidetaka Miyazaki (director)
Masanori Takeuchi (producer)
Takeshi Kajii (producer)

design

Takashi Nakamura (designer)

writer

Hidetaka Miyazaki (writer)

coding

Jun Ito (programmer)

graphics

Hisao Yamada (artist)
Makoto Satoh (artist)
Masato Miyazaki (artist)

audio

Shunsuke Kida (composer)

Tags (215)

video game
3ormoreplayers (1 to 4) adv-intermediary adv-static * adv-xpdistr backtracking bossbattles bossmeter classless cutsceneinvulnerability damageinfo deathpenalty deathpenalty-recovery * difficulty-single dualwielding dualwielding-asymmetric encounters-popup encounters-seen enemyhealthdisplay environmentalcontact falldamage fallimpact genderequipment * interactivepurgatory interrupting itemdurability itemglow levelhub (The Nexus.) mapdeficient mp-cooperative mp-dropin mp-dropinpvp mp-versus multipleendings newgameplus noclearobjectives nofailstate nohealthregen noinvpause nojumping nomodalpause nonlinear nopausefunction noports novoicechat npchealing npcspawning openclassing * openpvp * platformexclusive playerbaseprogression * protagonistdesigning protagonistdesigning-face pvpve save-opportunistic save-suspend sizeispower souls-series targetlock tutorial undefinedelements * unlimitedlives upgradesystem
culture
historical
other
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locations
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External reviews (2) - average: 91.5%

review sourceissuedatescore
IGN2009*9.4/1094%
Metacritic2009*89/10089%
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Demon's Souls in-game screen.
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