Kitty's Catch

created and published by author / Nowhere Productions in 1989, running on Nintendo Entertainment System
This game has not passed the prototype stage.
type: action/reflex
perspective: side view fixed camera
player options: shared-screen
other: Prototype
languages: eng

Description

2 players simultaneous competitive

Play as Pitter and Patter as the fish. Avoid jellyfish and electric eels. Fill you bucket to win a shell and collect more shells than the other cat before the time runs out. Tin cans contain powerups including a treble hook and a shark (the shark is huge and fills the bucked faster).

Although David Weibenson was a developer for GameTek, this seems to have been an independent project that he never found a publisher for.

A prototype of Kitty Catch is currently owned by 'BeaglePuss' (Mark, last name unknown)

Available as a reproduction cart. One of these reproduction packages used a UPC barcode on the box without the numbers printed below it. The code is 0-45496-63053-9. This is actually the UPC code for Nintendo Tetris for NES.

zerothis # 2009-09-06 18:36:13

Technical specs

display: raster

Authors / Staff

Contributors (3)

teran01
zerothis
OAD Gamer

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Kitty's Catch in-game screen.
Kittys+Catch
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