Unreal

published by Tux Games in 2002-07-31, developed by Epic Games, running on Linux
type: shooter
genre: Science Fiction, First-person shooter
series: Unreal
setting: Future
perspective: 1st person
player options: single player, LAN, Internet
game engine: Unreal Engine 1
languages: chi eng

Official description

Your ship has crash landed on an unknown planet. Look around. Crystal clear water shimmers. Shadows shift. Alien architecture fades into the horizon. Darkness falls. Walkways glow. Godless temples beckon. You are afraid. You are in the real world... but it is like no world you have ever known.

# 2010-02-09 21:46:42 - official description - source

Description

This is a proprietary game.
This was a package of modified Unreal game data files offered by Tux Games for a limited time. Customers who had purchased the Linux version of Unreal Tournament (from Tux Games or even another vendor) could install this and play the original version of Unreal. While technically an add-on, this was also in fact a full game.

(Zerothis) - # 2010-02-10 07:21:07

Technical specs

software: Lutris, Unreal Engine 1,
display: textured polygons

Authors / Staff

design

Cliff Blezinski (design)
James Schmalz (design)
Jay Wilbur (design)

coding

Carlo Vogelsang (programming)
Erik De Neve (programming)
James Schmalz (programming)
Jay Wilbur (programming)
Nick Michon (programming)
Ryan C. Gordon (linux port)
Tim Sweeney (programming)

graphics

Artur Bialas (art)
Dave Carter (animator)
James Schmalz (art)
Jay Wilbur (art)
Mike Leatham (art)

level designer

Cliff Blezinski (level design)
Pancho Fiorentino (level design)
Shane Caudle (level design)
T.Elliot Cannon (level design)

Contributors (4)

AndreaD
zerothis
Sanguine
uvlbot-1

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