Eamon 7.0 Demo Adventure

a.k.a. Eamon 162 - Eamon 7.0 Demo Adventure

created and published by EAG in 1988-12, running on Apple II E
type: adventure
perspective: other
player options: single player
game engine: Eamon Engine
languages: eng

Personal review

[The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms]
#162 - Eamon 7.0 Demo Adventure by Tom Zuchowski


Reviewed by Tom Zuchowski



MAIN PGM Version: 7.0 Extra Commands: None Deleted Commands: None Special Features: None Playing Time: 10-15 min. Reviewer Rating: N/A



Description: "You have been sent by the Irishman to investigate a modern Eamon that he has heard about. You are told that there will be many subtle changes, and you promise to try many things, and to be on the watch for new stuff. Among other things, you suspect that the old spells may be completely new, that the battles surely have been extensively reworked, and that the 'LOOK' command no longer will find hidden doors. You can INVENTORY your friends now, and HEAL them too. You set out, eager to see what can be seen!

"This adventure is designed to show this version's features. There are 18 rooms, 141 artifacts, 2 effects, & 763 monsters. Most of the artifacts and monsters are 'dummies' that do not exist within the adventure, but were added in order to demonstrate the speed of the search routines. The vast majority of the monsters are in the form of 'group-monsters', including a 750-man army. Among the things that you will want to check out are examining, inventorying, and healing monsters. Your spell ability decreases with use, but will regenerate over time. A monster now knows which weapon is 'his' when he drops it. Some artifacts have new fields, and the monster fields have been redone. There is a new artifact type: 'wearable'. This includes clothing, shields, and armor. Note that the special fields for this type are in place for the sake of standardization, but are not presently implemented."



Comment: When I wrote my first Eamon, I had a simply awful time figuring out how stuff worked. The method I used to learn it all was to analyze John Nelson's "Temple of the Trolls" and thus learn from example. When I wrote the v7.0 MAIN PGM, I wanted to save people the trouble that I had, so I wrote this demo, which as far as I know demonstrates everything you can do with a standard v7.0 Eamon MAIN PGM and database. Most of the artifact and monster descriptions give programming and database info, for easy reference.

Note that this Demo uses the very earliest v7.0 MAIN PGM. You should not use this program with new data files, but should always use the latest MAIN PGM available on the v7.1 DDD.

# 2010-02-25 03:07:11 - source

Technical specs

software: Eamon Engine,
display: text

Authors / Staff

author

Tom Zuchowski (author)

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