Shadow of the Beast II
type: beat 'em up, platformer
genre: Scrolling beat 'em up
series: Shadow of the Beast
perspective: side view push-scroll
player options: single player
languages: eng
genre: Scrolling beat 'em up
series: Shadow of the Beast
perspective: side view push-scroll
player options: single player
languages: eng
3.8/5
Personal review
SHADOW of the Beast II is very similar to its highly acclaimed predecessor.
However, Psygnosis has listened to the comments made about the first game and improved upon them for this, the second instalment of the Beast saga.
Having fought your way across the plains, you managed to reach the killer of your father, the Beast Mage, Zelek.
A long and arduous battle ensued and as the sun set in the east only one shadowy figure remained standing.
Against all odds you had defeated the powerful wizard and avenged the death of your once proud father.
As time passed, people moved to the furthest reaches of the land in search of a more bountiful life. What with the Mage long since deceased the peasants slept safely in their beds, or so they thought. One terrible night, high on mountain top, the silhouette of a lone figure could be made out against the dark night sky.
As rain poured out of the sky and lightning flashed all around the strange figure raised a staff causing weird electrical currents to run all over his body.
The figure turned and twisted until it had become a hideous winged creature. Gliding effortlessly down from the mountain, the creature swooped over o lonesome cottage ripping off the roof as though it were made of straw Inside a baby screamed as its mother looked upwards.
A menacingly huge hand reached in and grasped the babe. The creature took off into the distance leaving the poor woman all alone in the darkness.
So it was that the Beast Mage returned, taking your only son in the process. There was no question what you must do, even without your Beast powers you must travel to the Kara-Moon, defeat the Mage and rescue your heir Beast It looks quite similar to its predecessor. That is, it takes the guise of a platform-style game come differences between the two Beast games are that this second instalment is much bigger and it requires far more lateral thinking and puzzle solving.
Players may now collect coins to spend on needy provisions. Clues can be gleaned by asking the inhabitants of Kara-Moon probing questions You may even barter objects in return for information and help.
(-) - # 2019-01-05 11:59:03
However, Psygnosis has listened to the comments made about the first game and improved upon them for this, the second instalment of the Beast saga.
Having fought your way across the plains, you managed to reach the killer of your father, the Beast Mage, Zelek.
A long and arduous battle ensued and as the sun set in the east only one shadowy figure remained standing.
Against all odds you had defeated the powerful wizard and avenged the death of your once proud father.
As time passed, people moved to the furthest reaches of the land in search of a more bountiful life. What with the Mage long since deceased the peasants slept safely in their beds, or so they thought. One terrible night, high on mountain top, the silhouette of a lone figure could be made out against the dark night sky.
As rain poured out of the sky and lightning flashed all around the strange figure raised a staff causing weird electrical currents to run all over his body.
The figure turned and twisted until it had become a hideous winged creature. Gliding effortlessly down from the mountain, the creature swooped over o lonesome cottage ripping off the roof as though it were made of straw Inside a baby screamed as its mother looked upwards.
A menacingly huge hand reached in and grasped the babe. The creature took off into the distance leaving the poor woman all alone in the darkness.
So it was that the Beast Mage returned, taking your only son in the process. There was no question what you must do, even without your Beast powers you must travel to the Kara-Moon, defeat the Mage and rescue your heir Beast It looks quite similar to its predecessor. That is, it takes the guise of a platform-style game come differences between the two Beast games are that this second instalment is much bigger and it requires far more lateral thinking and puzzle solving.
Players may now collect coins to spend on needy provisions. Clues can be gleaned by asking the inhabitants of Kara-Moon probing questions You may even barter objects in return for information and help.
(-) - # 2019-01-05 11:59:03
Description
Shadow of the Beast II finds the hero in half-beast form, wandering the lands of Karamoon in search of his kidnapped sister. She had been taken away from her mother's cottage by the dragon-form of the Beast Mage, Zelek, servant to Maletoth. Along the way, Aarbron befriends the wise dragon Barloom and must defeat the evil dragon Ishran.
Tree Pygmies in the forest and the goblins in the Crystal Caverns serve as interactive, complicated foes. For example, a bottle of booze picked up at the Karamoon oasis must be given to the goblin jailer to free Aarbron from his cell. Only after Aarbron gives the old man his ring and his parchment does he obtain a spell powerful enough to harm Zelek.
megatari49 # 2024-12-02 09:19:43
Tree Pygmies in the forest and the goblins in the Crystal Caverns serve as interactive, complicated foes. For example, a bottle of booze picked up at the Karamoon oasis must be given to the goblin jailer to free Aarbron from his cell. Only after Aarbron gives the old man his ring and his parchment does he obtain a spell powerful enough to harm Zelek.
megatari49 # 2024-12-02 09:19:43
Technical specs
display: raster
Project team
Tags (4)
video game
culture
activities
game genre
External reviews (20) - average: 76.8% - median: 81.5%
review source | issue | date | score | |||
---|---|---|---|---|---|---|
ACE (Advanced Computer Entertainment) | uk | 38 | 1990-11 | 605/1000 | 60% | view |
Aktueller Software Markt (ASM) (9+) | de | 45 | 1990-10 | 10/12 | 83% | view |
Amiga Action | uk | 13 | 1990-10 | 84/100 | 84% | view |
Amiga Computing (31-35) | uk | 31 | 1990-12 | n.a. | view | |
Amiga DOS | de | 12 | 1990-12 | 5/5 | 100% | view |
Amiga Format | uk | 15 | 1990-10 | 87/100 | 87% | view |
Amiga Joker | de | 10 | 1990-10 | 42/100 | 42% | view |
Amiga Magazin (24+) | de | 40 | 1990-11 | 78/120 | 65% | view |
Amiga User International (AUI) (26-110) | uk | 34 | 1990-11 | 80/100 | 80% | view |
C&VG (Computer & Video Games) (085-173) | uk | 108 | 1990-11 | 59/100 | 59% | view |
Génération 4 (001-082) | fr | 25 | 1990-09 | 95/100 | 95% | view |
Joystick | fr | 9 | 1990-10 | 96/100 | 96% | view |
Micro News (13-44) | fr | 40 | 1990-10 | 5/5 | 100% | view |
Power Play | de | 32 | 1990-11 | 37/100 | 37% | view |
Raze | uk | 1 | 1990-11 | 83/100 | 83% | view |
Science & Vie Micro (SVM) | fr | 78 | 1990-12 | n.a. | view | |
The Games Machine Italy | it | 24 | 1990-10 | 70/100 | 70% | view |
The One for 16-Bit Games | uk | 24 | 1990-09 | 86/100 | 86% | view |
Tilt 39-113 | fr | 82 | 1990-10 | 16/20 | 80% | view |
VideoGames & Computer Entertainment | us | 27 | 1991-04 | 7/10 | 70% | view |
Zero | uk | 12 | 1990-10 | 87/100 | 87% | view |
Zzap! | uk | 67 | 1990-11 | 72/100 | 72% | view |
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Contributors (6)
AndreaD
teran01
dandyboh
cjlee001
Sanguine
megatari49
teran01
dandyboh
cjlee001
Sanguine
megatari49
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