Eye of the Beholder II: The Legend of Darkmoon

a.k.a. Eye of the Beholder 2 / Eye of The Beholder II: Legende von Darkmoon / EOB2

published by SSI in 1992, developed by Westwood Studios, running on Amiga OCS
type: action/reflex, role-play
genre: Fantasy, Dungeon Crawler
series: Eye of the Beholder, Dungeons & Dragons
setting: Medieval, Forgotten Realms
perspective: 1st person
player options: single player
game engine: EoB Engine
languages: eng ger
4.4/5
Lemon Amiga

Official description

EYE OF THE BEHOLDER II: THE LEGEND OF DARKMOON is an all 3-D, Legend Series computer role-playing adventure based on the popular AD&D® 2nd Edition game rules and on an original story created for this game. The action takes place in and around the dreaded Temple Darkmoon located in TSR's FORGOTTEN REALMS® game world.

Everything in EYE OF THE BEHOLDER II is from your point of view. Watch the trees pass by as you move through the forest around the temple. Pick up items and take them with you.
Open doors with keys, by pressing buttons or by pulling release levers. See monsters draw near- er to you and close in for battle.
Attack with the weapons your characters have in their hands. Cast spells with your clerics' or paladins' holy symbols and your mages' spell books.
Those in the front of the party may attack with weapons such as swords and maces, while characters in the rear ranks may attack with spells or ranged weapons such as bows and slings.

# 2024-02-25 05:24:01 - official description - manual introduction

Technical specs

software: EoB Engine,
display: raster

Authors / Staff

author

Philip W. Gorrow (original concept)
Westwood Associates: Brett W. Sperry (original concept)

design

Bill Stokes (game design)
Paul S. Mudra (game design)
Westwood Associates: Brett W. Sperry (game design)

coding

Bill Stokes (amiga programmer)
David A. Lucca (game developer)
Joe Bostic (additional programming)
Nicholas Beliaeff (game developer)
Philip W. Gorrow (lead programmer)

graphics

Aaron Powell (art and graphics)
Kirk Nichols (art, graphic design and dtp)
Louis Saekow Design Credits: David Boudreau (art)
Louis Saekow Design Credits: David Boudreau (graphic design)
Ren Olsen (art and graphics)
Rick Parks (art and graphics)

level designer

Bill Stokes (level programmer)

audio

Dwight Okahara (sound effects)
Frank Klepacki (music)
Paul S. Mudra (sound effects)

packaging

Andrrignaud (manual)
Eileen Matsumi (manual)
George MacDonald (manual)

tester

Alan Marenco (playtester)
Andrrignaud (playtester)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Jason Ray (playtester)
Jeff Shotwell (playtester)
John Boockholdt (playtester)
John Kirk (playtester)
Mark Hall (playtester)
Matt Collins (playtester)
Phil Alne (playtester)
Robert Lupo (playtester)
Scott Zielinski (playtester)

other

Inc (printing)
Kirk Nichols (pre-press production)
Louis Saekow Design Credits: David Boudreau (dtp)
Ray Garcia (pre-press production)

External reviews (11) - average: 88.8% - median: 88%

review sourceissuedatescore
Amiga Actionuk331992-0693/10093%
view
Amiga Computinguk501992-0793/10093%
Amiga Computinguk771994-0985/10085%
Amiga Formatuk351992-0691/10091%
Amiga Formatuk641994-1088/10088%
Amiga Maniauk41992-0787/10087%
Amiga Poweruk141992-0686/10086%
CU Amigauk271992-0592/10092%
Génération 4 (1-82)fr451992-0684/10084%
Joystickfr291992-0793/10093%
Tilt 39-113fr1041992-0717/2085%

Contributors (8)

AndreaD
teran01
zerothis
dandyboh
Sanguine
uvlbot-1
crayzyian
Ritchardo

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