Sqrxz
published in 2010-07-30, running on Windows
type: platformer
genre: Hop and bop
perspective: side view
player options: single player
other: Freeware
languages: eng fre ger spa
genre: Hop and bop
perspective: side view
player options: single player
other: Freeware
languages: eng fre ger spa
Official description
Sqrxz requires fast reflexes and is a simply mindblasting Jump’n'Run puzzle game with high frustration factor originally made in 1996 by Marcus Vesterlund (Maze) and John Holmvall (Hojo) for DOS and Windows 9x.
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the "classic" graphic mode, there is a new mode with "deluxe" graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended "fun" is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib - you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen "ingame". If anyone wants to have the object files, feel free to ask.
Features:
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a "beginners" level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
# 2011-05-30 08:11:49 - official description - source
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the "classic" graphic mode, there is a new mode with "deluxe" graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended "fun" is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib - you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen "ingame". If anyone wants to have the object files, feel free to ask.
Features:
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a "beginners" level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
# 2011-05-30 08:11:49 - official description - source
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