Trespasser
a.k.a. Jurassic Park: Trespasser
type: shooter, adventure
genre: Science Fiction, First-person shooter
series: Jurassic Park
perspective: 1st person
player options: single player
languages: eng
genre: Science Fiction, First-person shooter
series: Jurassic Park
perspective: 1st person
player options: single player
languages: eng
2.4/5
Comment
aim deadzone - this is essentially a side effect of the control system where you control the arm instead of any single item held in it like in other games.
limited capacity - you only have space for one item (any item, regardless of type or size) in your "inventory" and whatever is held in your hand at the moment. Rather silly in the way that a keycard or floppy disk in your pocket removes the possibility of carrying a rifle or pistol in your belt or back.
self awareness - border case, your legs are never seen, only the chest (which contains the "health display") and possibly a weapon peeking from your belt.
physics - besides the very basic puzzles based on them, the game practically revolves around the physics and the unusual control system used to interact with it. The movement of the dinos looks like it attempts to (primitively) simulate real movement rather than using frames like usual, this usually gives very strange looking walking animation for them as well as making them stumble occasionally (which although funny, is very poor representation of the agility most of these creatures possessed). Other cases come with the items you hold in your hand, usually being knocked off by the slightest force, and sometimes inadvertently by the dinos when they attack you (although more often they just brush the weapon aside). This may appear intentional, but it's likely accidental from their part.
gameplayinn - Ragdoll physics, the first game to use them. Although this received a negative response, ragdoll physics have become an integral part of modern games.
Sanguine # 2008-07-05 21:24:16
limited capacity - you only have space for one item (any item, regardless of type or size) in your "inventory" and whatever is held in your hand at the moment. Rather silly in the way that a keycard or floppy disk in your pocket removes the possibility of carrying a rifle or pistol in your belt or back.
self awareness - border case, your legs are never seen, only the chest (which contains the "health display") and possibly a weapon peeking from your belt.
physics - besides the very basic puzzles based on them, the game practically revolves around the physics and the unusual control system used to interact with it. The movement of the dinos looks like it attempts to (primitively) simulate real movement rather than using frames like usual, this usually gives very strange looking walking animation for them as well as making them stumble occasionally (which although funny, is very poor representation of the agility most of these creatures possessed). Other cases come with the items you hold in your hand, usually being knocked off by the slightest force, and sometimes inadvertently by the dinos when they attack you (although more often they just brush the weapon aside). This may appear intentional, but it's likely accidental from their part.
gameplayinn - Ragdoll physics, the first game to use them. Although this received a negative response, ragdoll physics have become an integral part of modern games.
Sanguine # 2008-07-05 21:24:16
Technical specs
display: textured polygons
Tags (48)
video game
culture
other
hardware
software
creatures
locations
tools
activities
game genre
External reviews (4) - average: 42.8% - median: 40%
Contributors (7)
teran01
zerothis
dandyboh
Sanguine
uvlbot-1
leszy
Ritchardo
zerothis
dandyboh
Sanguine
uvlbot-1
leszy
Ritchardo
Rate and review
LIKE
-
PLAYED
FINISHED
-
OWN
PLAYING
1
WANT