Jikai Shounen Mettomag

a.k.a. 磁界少年 メット・マグ

published by Square in 1987-07-03, developed by Thinking Rabbit, running on Famicom Disk System
type: puzzle, platformer
perspective: side view push-scroll
player options: single player
languages: jpn

Personal review

With "Jikai Shounen Mettomag", Thinking Rabbit (the original developer of the puzzle classic Sōkoban) made another clever puzzle title with a fresh concept. You control a boy or girl (selecting the girl actually changes the look of many items and monsters - everything goes into cutesy mode) and your task is to collect all polarity orbs in each level. Touching one of the orbs gives your character a north or south polarity. What makes it hard is that there are also polarity squares throughout the levels and you can only pass them with the correct polarity. So it is very important in which order you collect the orbs or you will get stuck. And you will get stuck often. Since you don't have a complete overview when starting a new level it is hard to figure out the correct way beforehand. So it is much trial and error at first. This is the one negative point (besides rather simple graphics and music/sfx). There are 100 levels and of course the later ones will become pretty difficult. The game is not something I would spent lots of hours with nowadays, but I think that puzzle fans, who aren't put off by some platform game elements and who want play something different, will have a real good time with it.


# 2011-12-20 16:53:01

Technical specs

display: raster

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teran01

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