Tetris

a.k.a. tetris-bsd

published by author in 1993, running on Linux
type: puzzle, action/reflex
genre: Falling blocks
perspective: side view
player options: single player
languages: eng other
Install with apt

Official description

The tetris command runs display-based game which must be played on a CRT
terminal. The object is to fit the shapes together forming complete
rows, which then vanish. When the shapes fill up to the top, the game
ends. You can optionally select a level of play, or custom-select con‐
trol keys.

The default level of play is 2.

The default control keys are as follows:

j move left
k rotate 1/4 turn counterclockwise
l move right
⟨space⟩ drop
p pause
q quit

PLAY
At the start of the game, a shape will appear at the top of the screen,
falling one square at a time. The speed at which it falls is determined
directly by the level: if you select level 2, the blocks will fall twice
per second; at level 9, they fall 9 times per second. (As the game goes
on, things speed up, no matter what your initial selection.) When this
shape "touches down" on the bottom of the field, another will appear at
the top.

You can move shapes to the left or right, rotate them counterclockwise,
or drop them to the bottom by pressing the appropriate keys. As you fit
them together, completed horizontal rows vanish, and any blocks above
fall down to fill in. When the blocks stack up to the top of the screen,
the game is over.

SCORING
You get one point for every block you fit into the stack, and one point
for every space a block falls when you hit the drop key. (Dropping the
blocks is therefore a good way to increase your score.) Your total score
is the product of the level of play and your accumulated points -- 200
points on level 3 gives you a score of 600. Each player gets at most one
entry on any level, for a total of nine scores in the high scores file.
Players who no longer have accounts are limited to one score. Also,
scores over 5 years old are expired. The exception to these conditions
is that the highest score on a given level is always kept, so that fol‐
lowing generations can pay homage to those who have wasted serious
amounts of time.

The score list is produced at the end of the game. The printout includes
each player's overall ranking, name, score, and how many points were
scored on what level. Scores which are the highest on a given level are
marked with asterisks "*".

# 2012-05-13 19:58:44 - official description - man page

Technical specs

hardware: x86-64 CPU,
display: text

Editor note

Linux port of BSD Games, 1997

# 2016-01-15 21:31:13

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zerothis

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Tetris in-game screen.
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