Breach
published by Omnitrend Software / Artronic Products in 1987, developed by Omnitrend Software, running on Amiga OCS
type: strategy, turn-based
genre: Science Fiction, Tactical
perspective: bird's-eye
player options: single player
languages: eng
genre: Science Fiction, Tactical
perspective: bird's-eye
player options: single player
languages: eng
3/5
Official description
WE WANT YOU...
FOR THE FEDERATED WORLD’S SPECIAL FORCES
Moving my squad through enemy infested jungle. Suddenly Darrow’s detector picks up life forms 50 metres out.
"Nothing but a couple of BRACHIATORS" he says to me.
Just then Darrow takes it through the chest. We all hit the dirt trying to figure where the shot came from. And there it is... a BATTLE ROBOT. Hsiang shoots its sensory grid but it doesn’t do much good. It starts tracking him with its dual guns and suddenly he takes some hot plasma. Now it’s just me and the Kid Roki.
"Roki" I said, "Direct fire at its lifters so it can’t move." So like a vet of 20 drops he rises on one knee and hits the thing right in the lifters.
"That’s one less Battle Robot", he says.
I toss an energy grenade at the hulk to make sure. Then we turned to start the long job of carrying the boys north to our landing craft.
Sgt Sherwood FWS Seryachi Campaign. * Smooth animated movement and combat. * Amiga/Macintosh version includes digitized sound. * A campaign of several scenarios included in the game. * Up to 40 scenarios [should be "enemies" - Editor] per game – ranging from beasts to marines. Six different classes of opponents in all. * Equip your marines with 20 different objects – including rocket launchers, demolition charges and cracking units. * Build up your squad leader for special advanced training – all of his combat experience is saved! * Scenarios can have several different victory conditions which can be mixed together to form complex battles. * Additional scenario disks available.
BREACH - A single player tactical-level combat game.
# 2024-02-04 21:45:00 - official description
FOR THE FEDERATED WORLD’S SPECIAL FORCES
Moving my squad through enemy infested jungle. Suddenly Darrow’s detector picks up life forms 50 metres out.
"Nothing but a couple of BRACHIATORS" he says to me.
Just then Darrow takes it through the chest. We all hit the dirt trying to figure where the shot came from. And there it is... a BATTLE ROBOT. Hsiang shoots its sensory grid but it doesn’t do much good. It starts tracking him with its dual guns and suddenly he takes some hot plasma. Now it’s just me and the Kid Roki.
"Roki" I said, "Direct fire at its lifters so it can’t move." So like a vet of 20 drops he rises on one knee and hits the thing right in the lifters.
"That’s one less Battle Robot", he says.
I toss an energy grenade at the hulk to make sure. Then we turned to start the long job of carrying the boys north to our landing craft.
Sgt Sherwood FWS Seryachi Campaign. * Smooth animated movement and combat. * Amiga/Macintosh version includes digitized sound. * A campaign of several scenarios included in the game. * Up to 40 scenarios [should be "enemies" - Editor] per game – ranging from beasts to marines. Six different classes of opponents in all. * Equip your marines with 20 different objects – including rocket launchers, demolition charges and cracking units. * Build up your squad leader for special advanced training – all of his combat experience is saved! * Scenarios can have several different victory conditions which can be mixed together to form complex battles. * Additional scenario disks available.
BREACH - A single player tactical-level combat game.
# 2024-02-04 21:45:00 - official description
Technical specs
software: Level editor,
display: raster
Tags (4)
other
software
game genre
External reviews (3) - average: 59% - median: 58%
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AndreaD
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Ritchardo
teran01
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Ritchardo