System Shock 2
a.k.a. SS2
published by Electronic Arts / Night Dive Studios in 1999-08-11, developed by Looking Glass Studios / Irrational Games, running on Windows
type: shooter, role-play
genre: First-person shooter, Immersive sim
series: System Shock
setting: Future
perspective: 1st person
player options: single player, LAN
game engine: Dark Engine
languages: eng ger
genre: First-person shooter, Immersive sim
series: System Shock
setting: Future
perspective: 1st person
player options: single player, LAN
game engine: Dark Engine
languages: eng ger
4.6/5
Official descriptions (2)
UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY
Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.
Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.
Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.
Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.
From the creators of Thief: The Dark Project, the Ultima Underworld series and the original System Shock.
Box blurb - # 2009-07-29 12:15:52 - official description
Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.
Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.
Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.
Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.
From the creators of Thief: The Dark Project, the Ultima Underworld series and the original System Shock.
Box blurb - # 2009-07-29 12:15:52 - official description
"System Shock 2 is the sequel to Looking Glass Studios / Origin System 1994 PC and Macintosh title, System Shock. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
# 2002-10-17 09:42:18 - official description
# 2002-10-17 09:42:18 - official description
Comments (2)
MPN: LGE08902537S (box), LGE08902537CA (other side of the box), LGE08902537IB (jewel case), LGE08902537D (CD)
GTIN/EAN-13: 5030930021290
Sanguine # 2009-07-29 12:21:34
GTIN/EAN-13: 5030930021290
Sanguine # 2009-07-29 12:21:34
missing images - title screen, more in-game screens
install OS limit - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding -lgntforce command-line option to the setup program.
adv-xpdistr - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
possessed / parasites / body horror - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).
-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects
Sanguine # 2008-11-07 16:39:22
install OS limit - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding -lgntforce command-line option to the setup program.
adv-xpdistr - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
possessed / parasites / body horror - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).
-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects
Sanguine # 2008-11-07 16:39:22
Technical specs
display: textured polygons
Editor notes (2)
The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.
Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.
zerothis # 2014-04-03 06:59:40
Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.
zerothis # 2014-04-03 06:59:40
Project team
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External reviews (7) - average: 91% - median: 92%
Related games
has influenced
BioShock (Windows)
BioShock (X360)
Neuro Hunter (Windows)
Interstellar Marines (Windows)
ported to
System Shock 2 (Linux)
System Shock 2 (Mac OS X)
sequel of
System Shock (MS-DOS)
similar to
Operation: Matriarchy (Windows)
BioShock (Windows)
BioShock (X360)
Neuro Hunter (Windows)
Interstellar Marines (Windows)
ported to
System Shock 2 (Linux)
System Shock 2 (Mac OS X)
sequel of
System Shock (MS-DOS)
similar to
Operation: Matriarchy (Windows)
Contributors (7)
AndreaD
zerothis
dandyboh
Sanguine
uvlbot-1
leszy
Ritchardo
zerothis
dandyboh
Sanguine
uvlbot-1
leszy
Ritchardo
Rate and review
4
LIKE
1
PLAYED
8
FINISHED
6
OWN
9
PLAYING
3
WANT