Slave Zero

created and published by Infogrames in 1999-10, running on Windows
type: action/reflex, shooter
genre: Science Fiction
setting: Future
perspective: 3rd person
player options: LAN, single player
languages: eng fre ger ita spa
3.9/5
GFXSFXPresent.ControlsAtmos.AI

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Official description

500 Years In The Future

The SovKhan rules the First Corporate Dynasty with an iron first from the staggering vertical city, Megacity S1-9. A powerfully productive military/industrial complex, S1-9 spews mysterious and lethal pollutants into the surrounding countryside, creating a flood plain miles deep in stagnant toxic waste.

The Guardians, descendants of an ancient clan of warrior priests known for their strength of mind and body, have sworn to destroy the unholy Megacity S1-9 and bring down the tyrannical SovKhan. Banished now to "the suck," the complex of sewage utility conduits, the Guardians have constructed a hidden installation that could provide a new base of attacks. But the fearless Guardians are no match for the SovKhan's evolving army of inhuman sentinels and giant, destructive slaves. The war machines are "grown" from a combination of cybernetic embryos, metal exoskeletons, and the mysterious neutronium (NTR95879) growth compound, Dark Matter. In twelve hours, the embryonic cyberslaves will complete their gestation cycles and emerge from the tanks combat ready -- thanks to the work of the mysterious Dark Matter. What the Slaves lack is the strength and intelligence of the Guardian's will. What the Guardians lack is the scale and power of a giant robot. Most human minds are too weak to control a Slave, but the rigorous training practiced by the Guardians might prove the exception.

The Guardians have managed to steal one Slave unit, and have chosen their best --Chan-- to try to pilot it, to achieve the perfect melding of man and machine. You are the last hope of the Guardians, and, perhaps, of Humanity. You must master the first of these combat monstrosities. You must become SLAVE ZERO .
{digital manual} - # 2008-05-19 17:44:42 - official description

Technical specs

display: textured polygons
Minimum:
* Windows 95 or 98
* Pentium 233 MHz CPU
* 32 MB RAM
* DX compatible soundcard
* DX7 compatible 3D accelerator
* 125 MB free HD space

Recommended:
* Pentium II 266 MHz CPU
* 64 MB RAM
* 230 MB free HD space

The game doesn't work in XP nor possibly any other NT Windows. There's however a crack floating about that fixes this in addition to removing the CD-checks, but no official patch has been provided.
Sanguine # 2008-05-19 18:14:06

Editor note

--- averted tags
traffic - although it's there occasionally, your mech is so huge that they're hardly of any more concern than ants or other such small things.
# 2010-06-18 21:37:16

Authors / Staff

design

Jason Weesner (designer)
Jeff Gregg (designer)
Mike Wikan (designer)

writer

Margaret Stohl (writer)

coding

Dave Aufderheide (programmer)
Jack Ritter (programmer)
Jason Leighton (programmer)
Jim Mazrimas (programmer)
Jim Tomasko (programmer)
Kurt Arnlund (programmer)

graphics

Chin-Han Hsu (artist)
David Gustlin (artist)
Jeff Wilcox (artist)
K. Capelli (lead artist)
Michael Khoury (artist)
Stefan Henry-Biskup (artist)
Ted Naifeh (artist)
Trevor Grimshaw (artist)

audio

Randy Atkins (music)
W. Scott Snyder (sound designer)

acting

W. Scott Snyder (voice director)

other

Angus Wilson (in-game cinematics)
Judah Baron (in-game cinematics)
Lee Petty (in-game cinematics)
Margaret Stohl (dialogue)
Seth Swanson (in-game cinematics)

Tags (16)

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External reviews (2) - average: 65%

review sourcecountryissuedatescore   
Génération 4 (83-138)fr1332000-043/650%
IGN1999*8/1080%

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