Alley Rally

created and published by Exidy in 1976-07, running on Arcade
type: racing/driving, simulation
genre: Multiplayer, Arcade
perspective: bird's-eye
player options: shared-screen
languages: eng
Find at ADB

Official description

ALLEY RALLY pits the player against the clock and four erratic "drone" cars. The drone cars drive a pseudo-random pattern, change directions, and even skid into the side of the track occasionally. Since they also change speed during all this, it becomes very difficult to drive around the track successfully without crashing into a drone car.

OBJECT OF THE GAME:
The object of the game is quite simple. Drive around the track as long and as fast as you can without crashing into a drone car. You can drive either direction to make points, and you get a point each time you drive 1/4 of the way around the track.

NORMAL OPERATION:
You drive one of two player cars. If you play a one player game, you drive the bright car which appears on the left side of the track, and you drive from the left side steering wheel. A two-player game adds a darker colored car which appears on the right side of the track, and is driven from the right side steering wheel.
The game is started only after the start button is depressed and the cars may move only after the foot pedal is depressed and the shift lever is in the LOW GEAR position.
When you crash into a drone car, the side of the track, or the other player's car and you are in HIGH GEAR, your car will stop moving until you return the shift lever to the LOW GEAR position. When you crash into a drone car and you are still in LOW GEAR your car will continue moving with only a slight hesitation. LOW GEAR, however, is slower and you cannot make points very rapidly unless you shift into HIGH GEAR as soon as possible.
If, while you are driving in HIGH GEAR, you lift your foot completely off the foot pedal, you must again shift into LOW GEAR in order to start your car moving again.
When a quarter is inserted, one player is enabled. Add a second quarter and the second player is also enabled. When a player is enabled the game counter will set to 99, ready to count down, and the score counters will set to 00, ready to count up. When the game is started the game counter counts down to 00 and the game ends.
Sound for the cars begins when the quarter is inserted, and ends when the game is over.

# 2019-11-27 17:35:43 - official description - THE ARCADE VIDEO-GAME "Encyclopedia" 1970-1976 - 1 reply

Technical specs

software: No MAME,
display: Monotone

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game genre

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AndreaD
teran01
Becoro

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Alley Rally game art.
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