Video Games

 

Ultima Underworld II: Labyrinth of Worlds

a.k.a. Ultima Underworld 2 / UUW2

published by Electronic Arts in 2012-10, developed by Looking Glass Technologies, running on Mac OS X
type: role-play
genre: Fantasy, Immersive sim
series: Ultima, Ultima Underworld
perspective: 1st person
player options: single player
languages: eng

Buy from Amazon.com by Title by Title+Plat.
Technical specs
display: raster, textured polygons (mixed)
Authors / Staff

management

Doug Church (project leader)
Paul Neurath (creative director)
Warren Spector (producer)

design

Doug Wike (screen designs)
Tim Stellmach (lead designer)

writer

Austin Grossman (lead writer)

coding

Fred Lim (programmer)
Greg Travis (programmer)
James Flemming (programmer)
Jon Maiara (programmer)
Mark Leblanc (programmer)

graphics

Bill Narum (creature art)
Carolly Hauksdottir (creature art)
Dan Bourbounnals (creature art)
Glen Johnson (manual art)
James Dollar (textures)
James Fleming (creature art)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
Karl Dolgener (creature art)
Micael Priest (creature art)
Robert Frye (creature art)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Whitney Caughlin (creature art)

3d artist

Josh White (3d shapes)

audio

Dan Schmidt (music)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Rob Wallaca (sound effects)

acting

Bill Johnson (guardian voice)
Randy Buck (voice recording)

n.a.

Conversations)
Design Concept
Design Concept)
End Game Cut Scenes
Intro
Lead Programmer)
Objects
Portraits)
Portraits)
Portraits)
Portraits)
Portraits)
Programmer)
Programmer)
Textures

other

Dorian Hart (conversations)
Dr. Cat (conversations)
Contributors (3)
zerothis
Sanguine
uvlbot-1

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