Adventurezator: When Pigs Fly

created and published by Pigasus Games in 2014, running on Linux
type: adventure
genre: Fantasy, Point-and-click adventure
perspective: other bird's-eye 1st person
player options: single player
game engine: Unity
languages: eng
STEAM Powered

Official description

You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. "We are Pigasus. Mighty game developers", asserts the airborne swine, "And this here is Adventurezator".

"Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU."

"In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance."

You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.

Features

An Adventure Sandbox: create your own adventures with no scripting or technical knowledge required;
Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
Actor editor: create, save and share your own characters;
Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
Level Editor: easily drag, drop and rotate components to create your own levels;
Campaign Editor: string your chapters together and create a world-spanning saga;
Community-shared content: share your creations, or easily find the best adventures the internet has to offer;
Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;

"Of course, all of this is a glimpse into THE FUTURE, since Adventurezator is still under development. Expect an Alpha early next year, and the release by the end of 2013/beginning of 2014"

Before you can ask anything else, Pigasus Games shouts "look behind you, a three-headed monkey!" and vanishes. Lucky for you, they are still available to answer any questions in the Contact page. Whew.

# 2013-01-27 23:49:33 - official description - source

Technical specs

software: Level editor, Unity,
display: textured polygons

Contributors (2)

zerothis
Sanguine

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