High Strangeness

created and published by Barnyard Intelligence in 2013, running on Linux
type: role-play, action/reflex, adventure
genre: Action-Adventure
perspective: bird's-eye
player options: single player
game engine: Unity
languages: eng
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Description

An action-adventure played across two worlds. One is 16-bit with typical 16-bit gameplay. The other is 8-bit with typical 8-bit gameplay. These worlds are parallel and the player can switch between them to solve puzzles and explore.

zerothis # 2013-03-09 00:30:41

Technical specs

software: Unity,
display: raster

Authors / Staff

coding

Ben Shostak (development)

graphics

Sam Bennett (cut scene illustration)
Steve Jenkins (pixel art)

audio

Rich Vreeland (music)

other

Ben Shostak (direction)
Steve Jenkins (production)
Steve Jenkins (direction)

Contributor

zerothis

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