Kerbal Space Program

a.k.a. KSP

published by Squad / Take-Two Interactive in 2015-04-27, developed by Squad, running on Linux
type: simulation
genre: Long, Business simulation, Construction & management simulation, Sandbox, Vehicle simulation
perspective: 3rd person
player options: single player
game engine: Unity
languages: eng
STEAM Powered

Technical specs

software: Lutris, Unity,
display: textured polygons

Editor note

Tag notes.
Accepting a contract that gives an advance does not even suggest to the player that using that money elsewhere is always unethical and also nearly always illegal. In fact, there is no enforcement; cancellation, completion, or failure of the contract and modification of reputation, science points, and/or funds are the only rules. This makes embezzlement very easy and useful with no consequences (should the contract be fulfilled on time using replacement funds) to the game or the conscience of the protagonist or the actual player (unless the player knows about real embezzlement. Many children and some adults do not, or won't recognize when they are doing it in the game).


An extreme example of locationaldamage in the game would be having a only center connecting part of a rocket explode due to heat from reentry friction. The remaining two rocket parts could continue falling undamaged. They could each land safely if they each had antiquate parachutes or a functioning command module and fueled engine to land softly. The two parts could even reconnect into a sing craft if equipped with compatible docking ports (and if a skillful player could align them _during reentry_).

# 2018-06-08 03:01:28

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paraglider

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zerothis
Sanguine

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